SKU: 81513309700

MRCOOL DIY 5th Gen Multi-Zone 5-Zone 36,000 BTU 23 SEER2 (6K + 6K + 6K + 9K + 9K) Ductless Mini-Split Air Conditioner and Heat Pump

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Description

MRCOOL DIY 5th Gen Multi-Zone 5-Zone 36,000 BTU 23 SEER2 (6K + 6K + 6K + 9K + 9K) Ductless Mini-Split Air Conditioner and Heat PumpMRCOOL DIY Multi Zone 5th Generation 36K BTU Five Zone Ductless Mini Split A Heating and AC System You Can Install By Yourself! Heat or cool up to five rooms with the MRCOOL DIY Multi Zone 36,000 BTU 23 SEER2 5 Zone Ductless Heat Pump Split System 9K + 9K + 9K + 9K + 9K. This DIY Series multi zone product features easy installation that requires no special tools or training. You'll save thousands of dollars on installation and you can get the amazing

MRCOOL DIY Multi-Zone 5th Generation 36K BTU Five Zone Ductless Mini Split - A Heating and AC System You Can Install By Yourself!

Heat or cool up to five rooms with the MRCOOL DIY Multi-Zone 36,000 BTU 23 SEER2 5 Zone Ductless Heat Pump Split System - 9K + 9K + 9K + 9K + 9K. This DIY Series multi-zone product features easy installation that requires no special tools or training. You'll save thousands of dollars on installation and you can get the amazing air comfort of your dreams due to the condenser’s 36,000 BTU capacity. The five indoor air handlers are all 9,000 btu (400 square feet). A heat pump by design, this ductless HVAC solution can run in reverse and pull in heat from the outdoors when in a heating mode. It comes with a 7 Year Compressor (Plus a limited lifetime compressor warranty), 5 Year Parts Manufacturer Warranty! 

MRCOOL DIY 5th Gen Multizone 36,000 BTU systems can support up to FIVE indoor units.

The MRCOOL DIY Multi-Zone 36,000 BTU 23 SEER2 5 Zone Ductless Heat Pump Split System - 9K + 9K + 9K + 9K + 9K units are super easy to install and require no special training or expensive specialty tools. The DIY system includes Quick Connect lines that are pre-charged with eco-friendly R-454B refrigerant. Due to the Quick Connect line set, you don’t have to hire an HVAC technician to complete the install. We also have simple video instructions on how to install a DIY Multi-Zone unit yourself!

The MRCOOL DIY Multi-Zone 36,000 BTU 23 SEER2 5 Zone Ductless Heat Pump Split System - 9K + 9K + 9K + 9K + 9K can cool through the Summer, heat through the Winter, and dehumidify through the wet seasons. Plus, you can quickly check the temperature of each room in your home from the easy to read digital display or from the MRCOOL Smart Controller mobile app. The display on the front of each indoor air handler unit can also display troubleshooting codes and alerts, so you are always aware of any issues with your system. Operate each unit wirelessly with either the included remote or with the MRCOOL Smart Controller app for Apple or Android devices. You also have the ability to control your mini-split unit with Amazon Alexa or Google Home.

The five MRCOOL DIY Multi-Zone air handlers included in this set provide directional control of the heated or cooled air. This distributes the air evenly so everyone in the room can stay comfortable. If you are in a situation that requires forced cooling, you can set your MRCOOL DIY System to manual with the button located on the right side of the unit under the front panel. In this emergency operation mode, you can test the cooling operation of your unit after installation or to complete a maintenance task.

In auto mode, each unit provides air for your home at your desired comfort level. Set your desired temperature, and the HVAC unit will determine how much heat or air conditioning is needed. You can also set this system to a drying function, which will continue to control the space’s air temperature while dehumidifying.

Use the sleep mode at night to save money on your utilities bills and use less energy. Sleep mode operates in an 8 hour window once turned on.

The MRCOOL DIY Multi-Zone 36,000 BTU 23 SEER2 Five-Zone Ductless Heat Pump Split Air Conditioner System - 9K + 9K + 9K + 9K + 9K comes with many options, so you can customize your system based on your needs. Limit your energy usage and save money on your utility bill by using the system’s timer function. If your system begins to run low on refrigerant, an alert will appear on the easy-to-read display on the front of each air handler, letting you know there may be a leak. If you desire to keep a room quiet and minimize lighted alerts, you can mute each indoor unit. By muting the system, the buzzer for alerts will not sound and the LED lit display will turn off. Should the unfortunate event of a power outage occur, the MrCool system will automatically shut off and then back on with the same settings once power returns.

Easily maintain your MRCOOL DIY Multi-Zone 36,000 BTU 23 SEER2 Five-Zone Ductless Heat Pump Split Air Conditioner Unit with alerts and reminders. Any troubleshooting codes will appear on the front display and the user manual contains an index for common codes. Air filter cleaning alerts are automatic, and you can easily keep the minimal indoor units clean with a dry or damp cloth.

Features:

  • Easy DIY® Installation
  • "Pre-charged DIY®
  • Quick Connect Line Set"
  • Simple to Use
  • Multi-room Comfort
  • Energy Efficient DC Inverter
  • 100% Sealed System
  • Gold Fin® Condenser
  • Eco Safe R-454B Refrigerant
  • Smartphone App Controls
  • Lifetime Technical Support
  • Follow Me® Feature
  • Low Ambient Cooling
Shipping Notes
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SKU: 81513309700

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Thomas J. Shandorf
Bozeman, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
New York, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Belleville, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Alexandria, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
San Leandro, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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