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Puke Spit & Guts: Eat Hot Lead - VINYL LPTitle: Eat Hot Lead Artist: Puke Spit & Guts Label: Black Gladiator Product Type: VINYL LP UPC: 191061265627 Genre: Rock Release Date: 2017 06 02 Number of Discs: 1 Limited vinyl LP pressing. First ever reissue of 1980 L. A. punk rarity. At long last, Black Gladiator and Slovenly boldly present the first ever reissue of the infamous Eat Hot Lead LP from San Fernando Valley's Puke Spit & Guts! Fully authorized by the band's surviving members, this
Title: Eat Hot LeadArtist: Puke Spit & Guts
Label: Black Gladiator
Product Type: VINYL LP
UPC: 191061265627
Genre: Rock
Release Date: 2017-06-02
Number of Discs: 1
Limited vinyl LP pressing. First ever reissue of 1980 L.A. punk rarity. At long last, Black Gladiator and Slovenly boldly present the first ever reissue of the infamous Eat Hot Lead LP from San Fernando Valley's Puke Spit & Guts! Fully authorized by the band's surviving members, this project was ten years in the making, and originally slated for re-release by Alternative Tentacles. Here's Jello Biafra, as quoted from Re/Search's Incredibly Strange Music Vol. II tome: "Most extreme of all in music and attitude was Puke Spit & Guts from Southern California - their album was subtly titled Eat Hot Lead. They're none too subtle about how much they hate having to play with punk bands, even though they sound like them. In L.A. they even had a run-in with an original D.C. hardcore band, The Teen Idles (Ian MacKaye pre-Minor Threat; Henry Rollins was their roadie). Seems Ian borrowed their bass amp and blew it up. P.S.& G. chased them all over the parking lot outside Madame Wong's (a punk club)!" A crew of spirited So. Cal. Weirdos, as opposed to mere punks, Puke Spit & Guts released the LP on their own Important Records label in 1980. Members Donny Death, Captain Worm, Dick Head (real name!), Marie Manslaughter and Stuicide assembled this absurdist and raunchy LP with the unholy shrieks of human victims being fed into a countertop blender between each track. On the opening cut - the PS&G theme - Death declares most bizarrely and brazenly "Sex Pistols couldn't their liquor, Ramones wear tennis shoes! Alice Cooper is a party pooper, we're the punk band for youuuu!" On "Kill for Kicks" he proclaims "I'm so tired, I'm so bored, I don't wanna live no more! Life is a fucker and I'm a whore!" And it only gets weirder from there. Marie Manslaughter let's you know if you wanna get some of her fine lovin' you gotta self-mutilate on "Send Me Your Ear," and even then, anal sex is outta the question on "You Ain't Never." We're not even gonna attempt to tell you What Captain Worm is yelling about on the title track. This one-in-a-million scumbag rarity makes a killer companion to your Mentors, Jabbers, Broken Talent, and We're Loud records.
Tracks:
1.1 Puke Spit + Guts Theme
1.2 Eat Hot Lead
1.3 Send Me Your Ear
1.4 Kill for Kicks
1.5 Scratch + Sniff
1.6 I Already Got a Fool
1.7 Kick + Kick + Kick + Kick
1.8 You Ain't Never
1.9 Sidewalk Hog
1.10 Who Needs a Queer Cut
1.11 I Ain't Scared
1.12 Spider Pasture
1.13 Comin on Strong
1.14 Keep Slashing Your Wrists (Till They See It Our Way)
1.15 But I Love Her
Audio Sample:
All soundclips are provided by Tidal and are for illustrative purposes only. For some releases, the tracks listed may not accurately represent the tracks on the physical release.
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4.6 ★★★★★
Based on 28 reviews
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Product Reviews
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses.
The way the book describes various antics often had me chuckling or even laughing out loud:
"As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away."
It's full of insight about what makes a good game, or even a good remake of a game:
"One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new."
This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter.
If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive:
"Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands.
Negative:
On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie.
The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story.
And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision).
The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025
★★★★★ 5
Reads like your favorite succession episodes
Format: Hardcover
Great book—thoroughly researched and delightfully written! Highly recommend to all my gamers and friends from that era.
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Reviewed in the United States on December 12, 2025
★★★★★ 4
Great insight into an otherwise obscure world
Format: Hardcover
As someone who grew up playing blizzard's games for an unfathomable amount of hours I've always been interested into their inner workings, especially considering their downfall in recent years. This book holds a ton of information and knowledge, is well sourced, and is the work of someone with obvious deep familiarity with the industry and its particularities.
Besides the information itself, the book it written in fun and interesting prose, and it keeps the rhythm fast and entertaining, so it reads more like a novel than a journalistic article.
Overall, an entertaining piece of insight into a world that is normally quite unknown, even to long time gamers like myself.
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Reviewed in the United States on April 15, 2026