SKU: 61897612130

Karver KF3.0 Large Furler - Standard Version

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Description

Karver KF3.0 Large Furler - Standard VersionThe LARGE STANDARD KF3. 0 is a furler that can withstand a workload of 3 T. It is intended for sailboats from 30 to 45 feet. The LARGE KF3. 0 is a Karver furler of 3rd generation. It is fitted as standard with a carbon Kevlar continuous line wheel, a reinforced ABS casing protected by K Krok protection, our 2 in 1 K Snap snap shackle, our remote locking system for the continuous line wheel and a swivel also protected by our K Krok impact resistant

The LARGE STANDARD KF3.0 is a furler that can withstand a workload of 3 T. It is intended for sailboats from 30 to 45 feet. The LARGE KF3.0 is a Karver furler of 3rd generation. It is fitted as standard with a carbon / Kevlar® continuous line wheel, a reinforced ABS casing protected by K Krok protection, our 2 in 1 K Snap snap shackle, our remote locking system for the continuous line wheel and a swivel also protected by our K Krok impact-resistant protection. There are many options available to make it unique and perfectly suited to your needs.

The LARGE STANDARD KF3.0 is delivered with a drum and its swivel. It allows furling in complete safety from the cockpit of complementary so-called “flying” sails such as a gennaker, a code 0, a staysail, etc… It is also possible to store an asymmetric spinnaker by equipping it with our KTS adapter.


For more than 15 years, Karver has been shaking up the market by regularly offering new innovations. We are at the origin of the remote locking systems of the continuous line wheel, of the system of quick furling line installation, captive fast pins, friction sheaves with fast pins, carbon drums, … and we are above all recognized for offering the lightest and most compact furlers on the market. This is the reason why we are very present aboard offshore racing yachts and aboard the most efficient yachts such as the Imocas which are equipped with more than 70% of our furlers.
This 3rd Karver’s generation of furlers definitely places them in a pioneering position.

Weight: 1.595kg

Boat Size: 35-45ft

Working Load: 3000kgs

Breaking Load: 6000kgs 

Major innovations :
– Patented carbon & Kevlar continuous line wheel > Resistance, better grip, less wear, aesthetics, weight gain, customization possibilities. The weight gain linked to the use of carbon has allowed us to strengthen more essential mechanical elements.
– Karver Snap (K Snap) 2 in 1> 2: 1 friction sheave + snap shackle > Very compact & resistant. The only snap shackle on the market to actually hold the full load. The friction sheave will be particularly useful to position your furler on a bowsprit in complete safety.
– The K Kroks are silicone impact-resistant protectors that we have installed as standard on the ABS casings and the swivels of the Standard, Classic and Structural versions. These new ergonomic protections will effectively protect the boat (hull, deck, mast, etc, ..) and the furler itself.
– Aesthetics : Black range, carbon, mirror polished stainless steel, hard anodization of aluminum.

Other new features :
– Wide continuous line wheel available for KF1.5, KF3.0 : More torque for less effort and more power….
– New opening system for captive fast pins that are more ergonomic, more reliable and easier to clean.
– Replacing the swivel shackles with lashing eyes. More compact, lighter and more resistant.
– Possibility to add a wood veneer on the continuous line wheel and / or on the carbon housing
– Always more performance :
o Lighter (carbon)
o More compact (K Snap and lashing swivel eyes)
o More resistant (carbon)
o Easier to use (new low friction bearings / new fast pins / Snap)
o Easier to maintain (new design )
– Reinforcement of the remote locking system of the continuous line wheel. Possibility of not ordering this standard accessory.
– Definitely the best quality / price ratio on the market

Karver standards kept
– Automatic “loosening” of the furling line when it is not under tension : limits wear, avoids burning your fingers.
– Quick installation of the furling line (Karver invention since 2003!)
– Standard delivery of the automatic lock that can be dismantled in a few seconds (Karver invention since 2011… criticized by all our competitors… and now imitated by all !
– List of XXLong accessories including carbon housing, KTS, cableless, 3: 1 friction sheaves, optional 2:1 blocks, clamps, etc, …

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SKU: 61897612130

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Great Book for Project-Based Learning
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As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Bradley Wardell
New York, US
★★★★★ 5
Thorough and approachable
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Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Mike Athey
Chelsea, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
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This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Shannon
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Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Lots of uses in Roblox
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Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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