SKU: 73184511758

On Fascism: 12 Lessons from American History

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On Fascism: 12 Lessons from American HistoryThe twelve lessons in On Fascism draws from American history and brilliantly complement those of Timothy Snyder's On Tyranny. Laurence Tribe An expert on American authoritarianism offers a searing rebuke of the exceptional narrative that dominates our understanding of US history. In 12 lessons, Matthew C. MacWilliams' On Fascism exposes the divisive rhetoric, strongman tactics, violent othering, and authoritarian attitudes that course through American

The twelve lessons in On Fascism draws from American history and brilliantly complement those of Timothy Snyder's On Tyranny.
--Laurence Tribe

An expert on American authoritarianism offers a searing rebuke of the exceptional narrative that dominates our understanding of US history. In 12 lessons, Matthew C. MacWilliams' On Fascism exposes the divisive rhetoric, strongman tactics, violent othering, and authoritarian attitudes that course through American history and compete with our egalitarian, democratic aspirations. Trumpism isn't new, but rooted in our refusal to come to terms with this historical reality.

The United States of Lyncherdom, as Mark Twain labeled America. Lincoln versus Douglas. The Chinese Exclusion Act. The Trail of Tears. The internment of Japanese-Americans. The Palmer Raids. McCarthyism. The Surveillance State. At turning points throughout history, as we aspired toward great things, we also witnessed the authoritarian impulse drive policy and win public support. Only by confronting and reconciling this past, can America move forward into a future rooted in the motto of our Republic since 1782: e pluribus unum (out of many, one).

But this book isn't simply an indictment. It is also a celebration of our spirit, perseverance, and commitment to the values at the heart of the American project. Along the way, we learn about many American heroes - like Ida B. Wells, who dedicated her life to documenting the horrors of lynching throughout the nation, or the young Jewish-American who took a beating for protesting a Nazi rally in New York City in 1939. Men and women who embodied the soaring, revolutionary proclamations set forth in the Declaration of Independence and the Preamble to the Constitution.

On Fascism is both an honest reckoning and a call for reconciliation. Denial and division will not save the Republic, but coming to terms with our history might.

Binding Type: Paperback
Publisher: St. Martin's Griffin
Published: 09/29/2020
ISBN: 9781250752697
Pages: 208
Weight: 0.30lbs
Size: 7.10h x 4.50w x 0.70d
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SKU: 73184511758

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S. Max
West Palm Beach, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Port Orchard, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
Battle Creek, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Belleville, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Houston, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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