SKU: 91422307746

SEETEC P133-9HSD 1920x1080 13.3 inch Broadcast Level Full HD Media Film Camera Field Monitor, P133-9HSD

Sale price$9240.75 Regular price$10267.50
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Description

SEETEC P133-9HSD 1920x1080 13.3 inch Broadcast Level Full HD Media Film Camera Field Monitor, P133-9HSD1. This is a high quality monitor for a wide range of applications, from broadcasting organizations to mobile live production, and even film location shooting and production! Equipped with 3G SDI, HDMI, YPbPr, Video, AudioL R, DVI interfaces, a variety of input methods to meet your needs for various professional display solutions 2. Adopting 13. 3 inch IPS wide viewing angle full HD LCD panel, presenting extraordinary and natural high definition

1. This is a high-quality monitor for a wide range of applications, from broadcasting organizations to mobile live production, and even film location shooting and production! Equipped with 3G-SDI, HDMI, YPbPr, Video, AudioL/R, DVI interfaces, a variety of input methods to meet your needs for various professional display solutions
2. Adopting 13.3-inch IPS wide viewing angle full HD LCD panel, presenting extraordinary and natural high-definition pictures, allowing you to experience gorgeous details without chromatic aberration and true color reproduction ability
3. Three-color TALLY lights are set on the front and back, which can be controlled through the DB9 interface on the back panel
4. To meet the requirements of most professional applications, you can set the F1 to F4 shortcut keys on the front panel, such as: auxiliary focus, point-to-point, center mark/frame mark, monochrome display, image flip and other functions. Shortcut keys are also retained according to professional application habits
5. The extended lens hood allows you to obtain the ideal viewing effect in any environment
6. Widely used in news production, broadcast room and TV OB trucks of TV stations at all levels
7. The equipped U-shaped bracket is equipped with 3 standard 1/4-inch mounting holes, which can easily complete various installations and is compatible with third-party equipment. You can connect the strange hand to hang it on other equipment or install it on the camera stand, so that the whole camera crew can monitor the screen as an aid, or you can put it on the workbench for monitoring
8. The built-in rich functions are very suitable for high-end broadcast monitoring work, such as auxiliary focus, monochrome display, camera mode, center mark, frame mark, image freeze, image flip, image display ratio switching, color temperature adjustment, etc. , Which can help photographers better focus and frame, and get clearer high-quality images faster
9. With a 170-degree ultra-wide viewing angle, the new visual technology eliminates the color shift phenomenon, and provides a wider field of view than ordinary panels, so that you can clearly appreciate the information transmitted by the monitor regardless of the position, and ensure the color Authenticity
10. With dual power supply system: adapter power supply or lithium battery power supply. Powered by adapter, can be powered by 12V DC power supply or XLR power interface
11. Resolution: 1920x1080 pixels
12. Dot pitch: 0.1533(H)x0.1533(V) mm
13. Screen ratio: 16:9
14. Brightness: 400cd/square meter
15. Contrast ratio: 1000:1
16. Input signal: 3G-SDI, HDMI, YPbPr, DVI, video, audio (L/R)
17. Output signal: 3G-SDI, HDMI, YPbPr, video, headphone jack, speaker
18. Dimensions: 315.5x231x26.4mm (without bracket)
19. Accessories: 1*1.5A power adapter, 1*V-shaped battery back button, 1*mini HDMI cable, 1*Tally adapter kit, 1*sun visor, 1*aluminum base U-shaped bracket, 1*instruction


Specification:
General
Power Consumption Less than or equal to 12W
Screen Size 13.3 inch IPS
Resolution 1920x1080
Dot Pitch 0.1533(H)x0.1533(V)mm
Aspect Ratio 16:9
Brightness 400cd/m2
Contrast 1000:1
Storage Temperature -20-60 degrees Celsius
Viewing Angle 85 degree(L/R/U/D)
Socket Size 1/4 inch
Input Voltage DC9-24V
Product Size 315.5x229x26.4mm
Weight 1.96kg
Package Weight
One Package Weight 3.30kgs / 7.28lb
One Package Size 43cm * 41cm * 15cm / 16.93inch * 16.14inch * 5.91inch
Qty per Carton 2
Carton Weight 7.70kgs / 16.98lb
Carton Size 44cm * 42cm * 31cm / 17.32inch * 16.54inch * 12.2inch
Loading Container 20GP: 465 cartons * 2 pcs = 930 pcs
40HQ: 1080 cartons * 2 pcs = 2160 pcs

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SKU: 91422307746

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4.4 ★★★★★
Based on 14 reviews
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Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Houston, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Battle Creek, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Charlottesville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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