SKU: 97429258830

55017 The Durham Light Infantry

Sale price$163.80 Regular price$182.00
Save 10%

Pay in installments of $45.50 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 8 - Aug 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

55017 The Durham Light Infantry55017 The Durham Light Infantry Headcode: alpha numeric Windscreen wipers: two per pane Train heating: ETH Leading cab side window: present Horn position: top of nose Nose front sandbox hatches: present Battery compartment louvres: present High intensity headlight: not fitted Windshield air vents: not fitted Upper central lamp iron: fitted Bogies: cast Common Features: Highly detailed OO scale model, 1: 76. 2 Die cast Alloy metal chassis Provided DCC

55017 – ‘The Durham Light Infantry’

  • Headcode: alpha-numeric
  • Windscreen wipers: two per pane
  • Train heating: ETH
  • Leading cab side window: present
  • Horn position: top of nose
  • Nose front sandbox hatches: present
  • Battery compartment louvres: present
  • High intensity headlight: not fitted
  • Windshield air vents: not fitted
  • Upper central lamp iron: fitted
  • Bogies: cast

Common Features:

  • Highly detailed OO scale model, 1:76.2
  • Die-cast Alloy metal chassis
  • Provided DCC ready [21Pin MTX Socket] or Factory DCC Sound Fitted
  • Timeframe specific details, including but not limited to;
    • Bogies (Cast and Fabricated)
    • Horn positions
    • Exhaust ports
    • Headcode panels
    • Windscreen wipers
    • Cab side windows
    • Sandbox hatches
    • Louvres
    • Headlights
    • Cab air vents
    • Train heating equipment
    • Lamp irons
    • Shed codes
  • Separately applied etched metal and high fidelity plastic detail parts, including grab handles, steps, wipers, nameplates, crests and more.
  • Correct height mini-tension-lock couplers with NEM socket as well as a fully detailed bufferbeam
  • High Performance traction, to include;
    • Five-Pole motor with two flywheels
    • Metal Helical Gear box for maximum performance and slow speed running
    • Gearing arranged so locomotive can achieve a scale top speed of 120 mph (193 km/h)
    • DCC ready with PowerPack capacitor for uninterrupted power
    • All wheel drive and all wheel pickup
  • Fully detailed Lighting Pack, including:
    • Directional lighting, DC and DCC
    • Marker lights can be turned off when train is coupled to loco
    • High intensity headlight function where applicable
    • Separately switched cab lighting and illuminated, details driver’s console, auto off on movement
    • Engine bay lighting
  • RP25-110 wheels OO wheels with provision for re-gauging to p4 and EM gauge
  • Two quality speakers with large sound capsules for best possible sound (*on sound fitted models)
  • Fully sprung metal buffers
  • Extra fine factory-fitted pipework

Minimum Radius 438mm (2nd Radius Set-track)

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 97429258830

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.2 ★★★★★
Based on 12 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Pawtucket, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Carnegie, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024

recommand products