SKU: 88460030132

Ultimate Support AX-48 PRO PLUS Professional Column Keyboard Stand

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Description

Ultimate Support AX-48 PRO PLUS Professional Column Keyboard StandThe APEX AX 48 Pro Plus Professional Column Keyboard Stand from Ultimate Support is perfect for musicians who need a stylish, portable stand capable of holding 2 keyboards or workstations that sets up and tears down quickly. Included with this stand is the AX 48 Pro Boom Adapter which makes it easy to mount your own boom stand to the top of the column and the AX 48 Pro Tote Bag for simple transport of your AX 48 after it is folded with a heavy duty

The APEX AX-48 Pro Plus Professional Column Keyboard Stand from Ultimate Support is perfect for musicians who need a stylish, portable stand capable of holding 2 keyboards or workstations that sets up and tears down quickly.

Included with this stand is the AX-48 Pro Boom Adapter which makes it easy to mount your own boom stand to the top of the column and the AX-48 Pro Tote Bag for simple transport of your AX-48 after it is folded with a heavy-duty shoulder strap to free your hands your other gear.

Sleek, New Design
The modern look and shape of the APEX AX-48 Pro takes a nod from its big brother, the flagship AX-90, and brings the keyboard player out from behind a stack of no-character keyboard stands, and into the spotlight with the rest of the band. The footprint of the new AX-48 Pro has not changed from the previous APEX, but now offers an updated column design that is as aesthetically pleasing as it is performance ready
APEX-Quality Features
Everything keyboard players have come to appreciate about the APEX keyboard stand for over two decades is still available in the new APEX AX-48 Pro. It's the original column style keyboard stand that securely holds two keyboards out of the box (up to 125 lbs each!). The patented Tri-bar arms are height adjustable, the support legs are super stable, and it's incredibly easy to setup, tear down, and transport from gig to gig
Keyboards, synthesizers, and keyboard workstations have evolved in the last two or three decades since the original APEX was developed. The APEX AX-48 Pro now ships with two sizes of Tri-bar arms (one set of 13" arms, and one set of 18" arms) to safely hold today's keyboards, synthesizers, and keyboard workstations of all sizes.
Simple Setup and Tear Down
Setup and tear down takes seconds! The AX-48 Pro breaks down into a single, slender unit that's easy to transport and takes up hardly any room because the hollow column becomes its own carrying case! The legs remain connected and slide into and out of the base of the column, and the arms that support your keyboards are stored in compartments at the top of the column
Extras
Includes AX-48 Pro Boom Adapter and AX-48 Pro Tote Bag
Finish Black
Height 46" (1168mm)
Folded Length 52" (1321mm)
Load Capacity Up to 125 lbs per tier (56.8kg) or 250 lbs total (113.6kg)
Weight 19 lbs (8.6kg)
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SKU: 88460030132

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4.0 ★★★★★
Based on 29 reviews
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R
Verified Purchase
Ryan
Phoenix, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
Lowell, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Dallas, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Bozeman, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Carnegie, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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