SKU: 23329201391

2011-2012 Polaris RZR 800 EFI/EPS Front Clutch Variator Pulley Set 1322920 1322996

Sale price$134.79 Regular price$149.77
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Description

2011-2012 Polaris RZR 800 EFI/EPS Front Clutch Variator Pulley Set 1322920 1322996Front Clutch Variator Kit 1322920 For Polaris Ranger Rzr 4 800 Sportsman Forest FEATURES: Aftermarket 100% Brand New and Quality Guaranteed. Adopted high quality materials that meet or exceed original requirements. Stable characteristics, high reliability, long service life. Professional installation will be highly recommending,instruction NOT included. Specifications: Condition: Aftermarket 100% Brand New Material: High Quality Metal Placement on

Front Clutch Variator Kit 1322920 For Polaris Ranger Rzr 4 800 Sportsman Forest

FEATURES:
Aftermarket 100% Brand New and Quality Guaranteed.
Adopted high quality materials that meet or exceed original requirements.
Stable characteristics, high reliability, long service life.
Professional installation will be highly recommending,instruction NOT included.

Specifications:
Condition: Aftermarket 100% Brand New
Material: High Quality Metal
Placement on Vehicle: Front
Replacement Part Number:OEM:1322920, 1322996, 1322749

Fitment:
OEM:1322920
OEM:1322996
Polaris RANGER 800 EFI CREW 4X4 2010-2011
Polaris RANGER 800 CREW 800 2013-2014
Polaris RANGER XP 800 2012
Polaris RANGER 800 EFI 4X4 2011
Polaris RANGER 800 EFI 6X6 2010-2011
Polaris RANGER 800 6X6 2012-2016
Polaris RANGER 800 6X6 MD 2017
Polaris RANGER 800 EFI 2013
Polaris RANGER 800 2014
Polaris RANGER 800 EFI MIDSIZE 2014
Polaris RZR "S" 800 EFI 2010-2011
Polaris RZR 4 800 EFI 2010
Polaris RZR 800 EFI 2010
Polaris RZR 4 INTL 2011
Polaris RZR 4/EPS RGE 2011
Polaris RZR 800 EFI/EPS 2011-2012
Polaris RZR 800 EFI 2013
Polaris RZR S EPS INTL 2011
Polaris SPORTSMAN 800 EFI 2011-2014
Polaris SPORTSMAN FOREST 800 2012-2013
Polaris SPORTSMAN 800 EFI FOREST 2014
Polaris RZR 4 800 EFI 2012-2013
Polaris RZR 4 800 2014
Polaris RZR 4 800 EFI EPS INTL 2012
Polaris RZR S 800 EFI 2012-2013
Polaris RZR S 800 2014
Polaris RZR S INTL/ISRAEL 2012
Polaris RZR S 800 INTL EFI/ISRAEL 2014

OEM:1322749
Polaris RZR "S" 800 EFI 2009
Polaris RZR "S" 800 EFI INTL 2009
Polaris SPORTSMAN 800 EFI 2008
Polaris SPORTSMAN 800 HO EFI 2008
Polaris SPORTSMAN TOURING 800 EFI 2008
Polaris SPORTSMAN TOURING 800 EFI INTL 2008
Polaris SPORTSMAN X2 700 EFI 2008
Polaris SPORTSMAN X2 800 EFI LE 2008
Polaris SPORTSMAN TOURING 800 EFI 2009
Polaris SPORTSMAN TOURING 800 EFI INTL 2009
Polaris SPORTSMAN 800 EFI 6X6 2009-2014
Polaris SPORTSMAN 800 HO EFI 2009
Polaris SPORTSMAN X2 800 EFI 2009
Polaris SPORTSMAN FOREST 800 6X6 2012-2013
Polaris SPORTSMAN 800 EFI 6X6 FOREST 2014
Polaris FOREST 800 6X6 2015

(Compatibility Chart is for Reference ONLY!!!)
(Please Compare with Your faulty unit and the image we provided to Decide Fitment)
Please do not purchase if yours looks different or size's different, it will not fit.

Package includes:
1x Complete Front Primary Variator Clutch
(You will get exactly what you see in picture)

Note:
Compatibility only for reference,please check out the size & part numbers fits your motorcycle or not.
This is an aftermarket part,not an original part.

Warranty:
Returns: Customers have the right to apply for a return within 60 days after the receipt of the product
24-Hour Expert Online: Solve your installation and product problems

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 23329201391

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4.4 ★★★★★
Based on 2258 reviews
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R
Verified Purchase
robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Port Orchard, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Pawtucket, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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