SKU: 30267612606

Back to the Future: The Game - 30th Anniversary Edition (PS4)

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Description

Back to the Future: The Game - 30th Anniversary Edition (PS4)Great Scott! Celebrate the legacy of one of cinema's most beloved trilogies with Back to the Future: The Game 30th Anniversary Edition for the PlayStation 4. Developed by the storytelling masters at Telltale Games, this episodic adventure serves as a direct sequel to the films, picking up six months after the events of Back to the Future Part III. This edition is the definitive way to experience the saga, featuring updated graphics, technical

Great Scott! Celebrate the legacy of one of cinema's most beloved trilogies with Back to the Future: The Game - 30th Anniversary Edition for the PlayStation 4. Developed by the storytelling masters at Telltale Games, this episodic adventure serves as a direct sequel to the films, picking up six months after the events of Back to the Future Part III.

This edition is the definitive way to experience the saga, featuring updated graphics, technical improvements, and exclusive bonus content that any fan of the space-time continuum will cherish.

An Authentic Time-Traveling Adventure

  • Original Story: Created in collaboration with movie co-writer and producer Bob Gale, ensuring the humor, stakes, and heart of Hill Valley remain true to the source material.

  • Iconic Voice Cast: Featuring the legendary Christopher Lloyd as Doc Brown, Tom Wilson as Biff Tannen, and Claudia Wells as Jennifer Parker. This 30th Anniversary Edition notably marks the return of Tom Wilson to voice the Tannen family.
  • Episodic Mastery: Includes all five episodes of the award-winning series, taking Marty and Doc from 1931 Prohibition-era Hill Valley to alternate realities and beyond.
  • Exclusive 30th Anniversary Content: Go behind the scenes with a retrospective video featuring interviews with Bob Gale and the development team, plus a special appearance by Michael J. Fox.

Gameplay & Presentation

  • Point-and-Click Mystery: Explore 3D environments, solve era-specific puzzles, and navigate complex dialogue trees where your choices influence the story.

  • Updated for PS4: Experience the "stylized" aesthetic of the game with enhanced textures and smoother performance tailored for the PlayStation 4 hardware.
  • Hint System: Whether you're stuck in 1931 or a dystopian 1986, the built-in hint system ensures you never run out of plutonium for your progress.

Item Details

  • Platform: Sony PlayStation 4

  • Publisher: Telltale Games
  • Genre: Graphic Adventure / Puzzle
  • Rating: Teen (Language, Violence, Drug Reference)
  • Release Year: 2015 (30th Anniversary Edition)

Item Condition (Please Read)

  • Condition: Brand New Sealed

  • Completeness:  Includes original case, disc, and inserts

  • Storage: Maintained in a smoke-free, climate-controlled environment.

Item Specifications

Feature Detail
Publisher Telltale Games
No. of Players 1 Player
Output 1080p HD
Voice Talent Christopher Lloyd, Tom Wilson

 

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SKU: 30267612606

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Iowa Mama
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My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Bozeman, US
★★★★★ 5
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Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Carnegie, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
Louisville, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
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Meridian
Belleville, US
★★★★★ 5
Helpful information and Questions to consider
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As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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