SKU: 53495138549

Chester van Chime Who Forgot How to Rhyme

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Description

Chester van Chime Who Forgot How to RhymeFrom the coauthor of the smash hit All My Friends Are Dead and the creator of the beloved Dory Fantasmagory chapter book series comes a hilarious read aloud about a boy who loses his gift for rhyme. There once was a youngster named Chester van Chime Who woke up one day and forgot how to rhyme. Chester loved rhyming, in poem or song. It always felt right, but today it felt not right. VERY not right. Chester van Chime is usually the BEST at rhyming. He

From the coauthor of the smash hit All My Friends Are Dead and the creator of the beloved Dory Fantasmagory chapter book series comes a hilarious read aloud about a boy who loses his gift for rhyme.

There once was a youngster named Chester van Chime

Who woke up one day and forgot how to rhyme.

Chester loved rhyming, in poem or song.

It always felt right, but today it felt...not right. VERY not right.

Chester van Chime is usually the BEST at rhyming. He can normally tell you all about cats wearing hats and snails delivering mail, but today, something has changed. Today there's no dog on a log. No duck in a truck. Just a Pomeranian on a sideways tree and a waterfowl in a full-size pickup. What's a kid to do?!

Filled with irresistible wordplay and whimsically silly illustrations, bestselling creators Avery Monsen and Abby Hanlon's read aloud tells the story of a boy who learns not to be stressed if he's not at his...tippy-top peak performance.

Praise for Chester van Chime Who Forgot How to Rhyme:
 
*"Your next Best Storytime Book…It’s a must-read, a hit, a guaranteed good time…Poor Chester van Chime may have lost the ability to rhyme, but young readers will lose themselves to giggles…”―Bookpage, starred review

*"His rhyming groove returns as aural fits and starts turn to fluid, welcome rhyme, and the whole town celebrates. What starts out as a book about wordplay turns into an inventive and giggly antidote for the bad-day blues."―Publisher's Weekly, starred review

"Monsen’s clever text offers both lexical fun and an important lesson: “This too shall pass.”…Hanlon’s busy gouache and colored pencil illustrations are full of attention-grabbing slapstick humor…Well-timed page turns will have kids shouting out the missing, but easily guessable, end rhymes…Get ready for wordplay that’s giggly and fun and lasts long after the story is [over]."―Kirkus

“Hilarity crescendos as wordplay plummets, until Chester realizes we all have bad days.”―The New York Times

An Amazon Best Books of the Month for March 2022

A Florida Sunshine State Young Readers Award Recipient 2022-2023

An Amazon Best Books of the Year So Far for Ages 3-5 for 2022

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SKU: 53495138549

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Bradley Wardell
Omaha, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Bozeman, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Boise, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Battle Creek, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Pawtucket, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023

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