SKU: 58572392050

Surface Pro 11 LUXURIA Navy Blue HONEYCOMB 3D TEXTURED Skin

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Description

Surface Pro 11 LUXURIA Navy Blue HONEYCOMB 3D TEXTURED SkinWhats Included: 1x Rear Skin for Microsoft Surface Pro 11 1x Optional Logo Pack: 2x Colourful Logos + 2x Black White Logos Precision Protection, Bold Design Engineered exclusively for the Microsoft Surface Pro 11, this rear skin offers targeted coverage for the back of your device, blending top tier scratch defence with a standout aesthetic. Slimline Sophistication Enhance your Surface Pro 11s sleek form with a skin that adds grip and personality

What’s Included:
1x Rear Skin for Microsoft Surface Pro 11
1x Optional Logo Pack: 2x Colourful Logos + 2x Black/White Logos

Precision Protection, Bold Design
Engineered exclusively for the Microsoft Surface Pro 11, this rear skin offers targeted coverage for the back of your device, blending top-tier scratch defence with a standout aesthetic.

Slimline Sophistication
Enhance your Surface Pro 11’s sleek form with a skin that adds grip and personality without extra weight. Choose the optional logo pack to make it uniquely yours.

Perfect Application, Zero Hassle
Our XactFIT™ laser-cut technology and Ultimate Air Release adhesive ensure a smooth, bubble-free fit every time—easy to apply, clean to remove.

Daily Durability, Timeless Look
Keep your Surface Pro 11 pristine against scratches, scuffs, and fingerprints, whether you’re at the office, home, or travelling. British craftsmanship you can trust.

Made in the UK with Pride
QSKINZ crafts every skin in the United Kingdom—an award-winning tech protection company recognised with the 2019 Queen’s Award for Enterprise.

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SKU: 58572392050

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4.1 ★★★★★
Based on 21 reviews
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Verified Purchase
rockspawner
Alexandria, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Arch Stanton
Lake Worth, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Cuba, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Charlottesville, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Port Orchard, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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