SKU: 67741464783

Marvel Champions: Living Card Game - Scarlet Witch Hero Pack **

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Description

Marvel Champions: Living Card Game - Scarlet Witch Hero Pack **You were right, Billy. I am the Scarlet Witch and I remember everything. Scarlet Witch, Avengers: The Childrens Crusade Lost and wandering Europe for years with her brother Pietro, Wanda Maximoff had little idea of the arcane powers vested in heruntil she unleashed her reality warping chaos magic to protect the innocent. Now in the guise of Scarlet Witch, Wanda has joined the Avengers, fighting alongside her brother! Like previous Hero Packs, the

“You were right, Billy. I am the Scarlet Witch… and I remember everything.”
   
–Scarlet Witch, Avengers: The Children’s Crusade

Lost and wandering Europe for years with her brother Pietro, Wanda Maximoff had little idea of the arcane powers vested in her—until she unleashed her reality-warping chaos magic to protect the innocent. Now in the guise of Scarlet Witch, Wanda has joined the Avengers, fighting alongside her brother!

Like previous Hero Packs, the Scarlet Witch Hero Pack unlocks a brand-new hero for your games, coming with a fully pre-built and ready-to-play 40-card Justice deck. Alongside this pre-built deck, you’ll find an assortment of cards for the other aspects of the game, giving you plenty of options for tweaking your Scarlet Witch deck or altering any other deck in your collection. Prepare for reality to twist and warp around you with this new Hero Pack!

Unlimited Power

Few heroes can match the power of Scarlet Witch, as she calls on chaos magic to reshape reality according to her whims—and yet, few heroes ride so close to the line of insanity, where a single slip could condemn you and your fellow heroes to uttermost destruction.

 

You’ll get a hint of this dichotomy with Scarlet Witch’s hero ability. When you’re playing as Scarlet Witch (Scarlet Witch, 1A), you can shape and alter the encounter deck—whenever you would count the boost icons on an encounter card, you can instead discard the top card of the encounter deck and count the boost icons on that card instead. With this ability to potentially mitigate a deadly attack or keep the villain’s scheme from advancing, you’ll always want to have Scarlet Witch in your corner. Of course, this ability comes with a cost—you’re shrinking the encounter deck, bringing you closer to running through the deck and gaining a permanent acceleration token. One card might not seem to matter much, but if there’s a theme tying Scarlet Witch’s signature cards, it’s thinning the encounter deck.

Blasting the villain with a Hex Bolt (Scarlet Witch, 4) grants you a range of powerful effects, depending on the cards that you discard from the encounter deck. Chaos Magic (Scarlet Witch, 3) lets you completely ignore the resource cost of a card, instead discarding an equal number of cards from the top of the encounter deck. Warp Reality (Scarlet Witch, 6) even lets you completely cancel an encounter card and discard it, though once again, you’ll need to discard more cards from the encounter deck. All of these effects are undeniably powerful, but you must be judicious and exercise control. If you succumb to the insatiable pull of magic, you may lose yourself forever.

Scarlet Witch is also unique in that she’s the first hero to feature two copies of her obligation, Slipping Sanity (Scarlet Witch, 23). This crumbling sanity can put a real dent in Scarlet Witch’s ability to keep fighting—you must either switch to your alter ego and exhaust to remove Slipping Sanity from the game, or discard the top five cards of the encounter deck, placing one threat on the main scheme for each star icon. Once again, you’re posed with a dangerous choice—do you play it safe and control your magic, or push your advantage and risk dooming the entire party?

It may be inevitable that you collect one or two acceleration tokens when you’re playing as Scarlet Witch. But fortunately, Scarlet Witch comes with the Justice aspect to help you clear away that threat even as it builds up. Speed (Scarlet Witch, 10) is exceptionally good at thwarting, which lets you focus on dealing damage or recovering to get back in the fight. Alternatively, if a scheme is getting close to progressing, there are few better events than Crisis Averted (Scarlet Witch, 12). This event removes a massive six threat from the main scheme, and perhaps more importantly, if you pay with a mental resource, you can ignore the crisis icon, potentially buying you a few more rounds in a deadly situation.

Alternatively, if you’re keeping threat under control, Swift Retribution (Scarlet Witch, 14) can be a perfect way to rack up more damage. This one-cost event causes the villain to scheme, before immediately dealing four damage to the villain. You could even follow up with Turn the Tide (Scarlet Witch, 15)—after your hero thwarts and removes all threat from a scheme, you can deal even more damage to an enemy.

Cast a Hex

Scarlet Witch offers unforgettable power—but can you defeat the villain before her mind implodes?

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SKU: 67741464783

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Karen
Cuba, US
★★★★★ 5
Durable
Color: S6-muti-color
The balls are great for chewers. The squeaky didn’t last long but they are perfect for the ball launcher.
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Reviewed in the United States on May 18, 2026
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Candice K
Massapequa, US
★★★★★ 4
The squeeker isn't durable, but the balls themselves are.
Color: S6-muti-color, Color: S6-muti-color
I have two 70+lb, ball obsessed dogs (a field bred Golden Retriever, and an Old Time Scotch Collie), and these balls are living up to the abuse they're receiving. In the fall we always lose a ball or two in the yard due to getting lost in leaves or longer grass, so I always try and buy a multi pack at the start of the season, so went with these this year. I'm glad I did. Great price for a 6 pack, they fit the medium Chuck-It launcher (a little loosely, but they throw just fine), have great bounce, they FLOAT (which means I didn't lose any at the beach), and they're super durable to the dreaded "mouth squish." The squeaker dies pretty quick, like, within a day, but it isn't the kind that can fall out or choke your dog, so no worries there. The boys are happy, I'm happy, my wallet is happy - I've already ordered another pack.
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Reviewed in the United States on November 2, 2024
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Verified Purchase
S. Berg
Lexington, US
★★★★★ 5
Good balls
Color: S6-glow
My dog is a chewer, and these have held up for close to a year actually a pretty good product
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Reviewed in the United States on May 27, 2026
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nanny america
Belleville, US
★★★★★ 3
Disappointed
Color: S6-muti-color
These were great for about 20 minutes then they stopped squeaking...we have 2 left that I have saved but the other 4 do not squeak anymore...disappointed as my dog loves to squeak things...would not buy these again...My dog is only an 8lb dog too...but he can still play with the balls without the squeak...
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Reviewed in the United States on April 26, 2026
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Verified Purchase
joymom
West Palm Beach, US
★★★★★ 5
Great Value for a ball my dog loves!
Color: S6-muti-color
I wish these ball were in the subscription program! My dog gets sooo excited by the new ball, but her interest in things lasts for a few days. She kills the squeak within 11minutes, but the squeaker stays in place rather than becoming a chocking or swallow hazard, and she still loves to chew it. Next, we must throw the ball approximately 723 times the first day, possibly 496 times on day 2, and just 3- 4 on day 3, at which point she will chase the ball before hollering "it's over here if you need it," while she checks on the chipmunk den. We currently have 17 of these balls in our yard (because we have given several leftovers to a less discriminating doodle next door). These balls hold up really well, get her extremely active for the first couple of days, and are a much cheaper than doggie daycare (after an active morning with a new ball, she is happy to chew on it and sleep much of the day). I always have these on hand!
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Reviewed in the United States on November 22, 2025

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