SKU: 84802933193

Mysterium

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Description

MysteriumPlayers 2 7 Playtime 42 Age 10+ Designers Oleksandr Nevskiy, Oleg Sidorenko Publishers Libellud Artists Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko Show More Mechanics Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting Categories Deduction, Horror, Murder Mystery, Party Game In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a

2-7
42
10+
Oleksandr Nevskiy, Oleg Sidorenko
Libellud
Igor Burlakov, Xavier Collette, Oleksandr Nevskiy, Oleg Sidorenko
Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting
Deduction, Horror, Murder/Mystery, Party Game

In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

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SKU: 84802933193

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4.1 ★★★★★
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AmandaB
Dallas, US
★★★★★ 5
Yes. definitely yes.
Format: Kindle
Rounding up from 4.5. This was a great read and has earned the title of my second favorite sapphic fantasy behind Aurora’s Angel. (Granted, there isn’t a huge amount of competition.) The two main characters are well written and there is plenty of swoon to keep you happy. It’s a slow burn (which I love) and it was done very well. The author keeps you riding on the excitement of what is to be. The longing looks, the subtle touches, the loaded dialogue. It was all great. Each interaction brought the two MCs closer together in such a sweet way. The plot was a good one and keeps you entertained without being overdone or making you too anxious. The book is well written and uses some period language (which I appreciate) without being too pretentious. It is well paced and flows very well from one scene to the next. No boring parts to suffer through. The reason for the missing half star: There were parts that I felt could have used more finesse, or maybe more explanation concerning Della’s insistence on seducing Galeon. The passion was there but it seemed like Della was being reckless at times. But maybe that was the point. I also wished that some of the supporting characters were a little more fleshed out. I wanted to know more about them. It doesn’t get nearly as deep into any aspect the way Auroras Angel did, but I don’t consider that a bad thing per se. It’s just a shorter and lighter read without as much depth. But still enjoyable Overall, this was a great book and I look forward to the future installments. Definitely recommend.
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Reviewed in the United States on December 25, 2024
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Abby
Alexandria, US
★★★★★ 4
Will definitely be reading the second independent book in this series!
Format: Kindle
A slow burn fantasy novel that showcases the finer instances of romantic gestures and quick stolen glances in between the big showy, epic events. Once I picked up the book I could not put it down until I completed it fully. It was easy to get attached to the characters and I was happy that they didn't try to fit a hetero normative and instead felt to be a truly sapphic/queer relationship. The ending had me at the edge of my seat! While very immersive and easy to get sucked into the world built, I think what would take this to the next level would be more detailed world building. I found I yearned most for this book to get into the nitty gritty of describing and bringing to life the horrific transformations of the witches. I also felt some of the dialogue was a bit too modern which took me out of the older fantasy setting this story was set in for a second. Overall a great book that was easy to allow yourself to get immersed in and tugged around emotionally along with the characters. Loved it!!
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Reviewed in the United States on April 21, 2025
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Lisa Elliott
Bozeman, US
★★★★★ 5
Lady Knights Book 1
Format: Kindle
I wish your books were on Kindle Unlimited. I loved the characters andbthe storyline. Support this author's books by leaving your reviews.
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Reviewed in the United States on May 21, 2026
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Kat
Boise, US
★★★★★ 5
Captivating
Format: Paperback
Gorgeous weaving of words and an exciting adventure of a story!!! Can't wait to read the next book in the Sapphic Lady Knights series!!!
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Reviewed in the United States on May 1, 2026
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Daniel Gutierrez
Carnegie, US
★★★★★ 5
UGH SO GOOD!!!
Format: Paperback
Such a good book! The way the story is written and how the characters are portrayed leaves you wanting more! A tad bit of a slow burn but so so good and worth the wait! Personally I bought both the book and audio book because I couldn't put it down! This book had me (A man) kicking my feet like a little girl and holding back tears throughout the story. I just love love and this story is just so beautifully written!
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Reviewed in the United States on January 15, 2026

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