SKU: 96131179227

Harryâ Potter Y Las Reliquias de la Muerte / Harry Potter and the Deathly Hallows = Harry Potter and the Deathly Hallows

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Harryâ Potter Y Las Reliquias de la Muerte / Harry Potter and the Deathly Hallows = Harry Potter and the Deathly HallowsHarry Potter y las Reliquias de la Muerte es el sptimo y ltimo volumen de la ya clsica serie fantstica de la autora britnica J. K. Rowling. Entrguenme a Harry Potter dijo la voz de Voldemort y nadie sufrir ningn dao. Entrguenme a Harry Potter y dejar el colegio intacto. Entrguenme a Harry Potter y sern recompensados. Cuando se monta en el sidecar de la moto de Hagrid y se eleva en el cielo, dejando Privet Drive por ltima vez, Harry Potter sabe que

Harry Potter y las Reliquias de la Muerte es el séptimo y último volumen de la ya clásica serie fantástica de la autora británica J.K. Rowling.

«Entréguenme a Harry Potter -dijo la voz de Voldemort- y nadie sufrirá ningún daño. Entréguenme a Harry Potter y dejaré el colegio intacto. Entréguenme a Harry Potter y serán recompensados.»

Cuando se monta en el sidecar de la moto de Hagrid y se eleva en el cielo, dejando Privet Drive por última vez, Harry Potter sabe que lord Voldemort y sus mortífagos se hallan cerca. El encantamiento protector que había mantenido a salvo a Harry se ha roto, pero él no puede seguir escondiéndose. El Señor Tenebroso se dedica a aterrorizar a todos los seres queridos de Harry, y, para detenerlo, este habrá de encontrar y destruir los horrocruxes que quedan. La batalla definitiva debe comenzar: Harry tendrá que alzarse y enfrentarse a su enemigo...

ENGLISH DESCRIPTION

Harry Potter and the Deathly Hallows is the seventh volume of British author J.K. Rowling's now classic series of fantasy novels.

"Give me Harry Potter, said Voldemort's voice, and no one will be hurt. Give me Harry Potter, and I'll leave the school intact. Give me Harry Potter, and you will be rewarded."

When he gets into Hagrid's motorcycle sidecar and soars into the sky, leaving Privet Drive for the last time, Harry Potter knows that Lord Voldemort and his Death Eaters are nearby. The protective enchantment that had kept Harry safe has been broken, but he can't hide anymore. The Dark Lord is committed to terrorizing all of Harry's loved ones, and to stop him, Harry will have to find and destroy the remaining Horcruxes. The final battle must begin: Harry must rise up and face his enemy.
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SKU: 96131179227

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NS
Cuba, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Phoenix, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Carnegie, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Grantham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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