SKU: 16566345245

Middle-Earth SBG: Rules Manual

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Description

Middle-Earth SBG: Rules ManualThe Middle earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings and The Hobbit with your collection of Citadel and Forge World models, Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess, This 208 page hardback rules manual

The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings™ and The Hobbit™ with your collection of Citadel and Forge World models, Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess, This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil,

Introduction

This section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles you’ll use in-game,

Rules

Here, you’ll be taken through the meat of the Middle-earth Strategy Battle Game – the actual rules that you’ll use to play:

- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting;
- Turn Sequence: each turn is divided into 5 phases – Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with Scenery and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror;
- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful – this section covers their special rules, This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on;
- Weapons & Wargear: into 4 subsections – close combat, missile, equipment and armour – this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions;
- Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast;
- Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference;
- Advanced Rules: found in certain Scenarios, these rules – covering water features, sentries, passengers and carrying objects – come in handy when recreating scenes from the history of Middle-earth;
- Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…);
- Sieges: throughout the history of Middle-earth, many sieges have taken place – here are the basic rules for creating your own sieges with your models,

Narrative Play

Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models, Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films,

Open Play

With no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike, Simply get your collections together and dream up your own scenarios – any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game – the possibilities are literally endless,

Matched Play

In Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth, This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers – the respect and loyalty that Heroes command,

This section includes 12 Matched Play Scenarios, each providing a different tactical challenge,

The Armies of Middle-earth

This section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own,

Example Armies

4 example armies – Minas Tirith, Isengard, Defenders of Erebor, Azog’s Hunters – showing you how the army was built, the points values they represent and the rules they can leverage,
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SKU: 16566345245

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4.9 ★★★★★
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Jennifer Sivak
Port Orchard, US
★★★★★ 4
Creepy, unpredictable and an all-around great read!
Format: Kindle
The power of our choices has never been more evident than in this novel. This book is filled with both good, and bad, decisions that lead to terrifying consequences. Right from the start, our protagonist, Eve, has to make a choice — should she let the family who showed up at her front door inside her home or send them back into the cold? Inevitably, Eve’s inability to say no and need to please others outweighs Stranger Danger and soon the family of five is wandering through the isolated Victorian house. The book warns early on, “Once you let them in, they’ll never leave.” For sure once she let them in, things were never the same. The visit seems innocuous enough until things start to change. Subtle changes, the kind that makes you second guess yourself, slowly emerge and, as time goes on, transform into the kind that makes you question reality. Eve, too, transforms throughout the book. Her character bounces through bouts of paranoia, insecurity, impulsiveness and courage, never fully landing on one attribute, although paranoia always seems to be lurking in the depths of her mind. She constantly questions her own perceptions of what is and what was and the intentions of even the most innocent interactions. The book goes beyond the fear of what goes bump in the night and harnesses the fear of the unknown, keeping us on the edge of our seats. Nothing is as it seems. And it is scary! Kliewer’s frightening images and heart stopping encounters stay with you long after you’ve closed the book. At times, I found myself gripping my Kindle tightly and reading at lightning speed as if I, too, am escaping the sinister situations Eve faces. All in all, this is a good read. It’s quick and easy and Kliewer sets the stage with plenty of backstory, foreshadowing, suffocating tension, and creepy moments that all manage to tie into the moment a strange family shows up at her door. However, upon finishing, I found myself left with several unanswered questions (the only reason it got 4 and not 5 stars), which can be uncomfortable for readers who need everything wrapped up on a nice neat bow. But if you can handle a little ambiguity, take the time to read this book. Trust me, it's worth your time. And it may leave you questioning if things really are as they seem or have you hesitating before taking that trek down to the basement. For me, I may reconsider answering the door should a family of five come knocking.
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Reviewed in the United States on July 15, 2024
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ohtiki
Houston, US
★★★★★ 5
Definitely a page turner!
Format: Kindle
I really enjoyed this book! I was looking for a good, spooky book and this delivered. I went through all the emotions with this book; frustrated, sad, scared, confused...there was so much happening!! It was easy to get through this book because I wanted to know what was going to happen next. Although I loved this book, I had a lot of questions at the end, but the author could definitely write a couple more books getting deeper into the different stories introduced. I don't want to say TOO much because I don't want to give anything away, but after I finished I was like, "Nooooo!!!" LOL So, give it a read.
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Reviewed in the United States on May 7, 2026
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Bob Lewis
Cuba, US
★★★★★ 3
A great read that leaves some loose threads
Format: Hardcover
I knew next to nothing about this book going into it other than that it was a horror novel and that my book club selected it. That’s neither a point in favor of or against the book itself, but it does become relevant in a moment because my lack of background shaped how I approached it to a certain extent. But before we get to that, the basic premise here is that this young couple has moved into a new house. One day while only one of them is home, there’s a knock at the door. This family is there and they say they used to live in the house and want to look around. In the real world, most of us would find that a slightly awkward situation but not an entirely unheard of one. In a horror novel, you know it’s going to set things in motion that probably won’t end well for at least someone involved, and that is indeed the case. But, contrary to immediate expectations, this doesn’t shift into a home invasion story. Instead, it treats us to a bit of slow burn horror as this visiting family seem slightly “wrong” for reasons neither the reader nor characters can put their fingers on, and things ultimately lead in rather unexpected directions, though I won’t spoil too much there. One of the interesting things I noticed quickly is that little interlude chapters throughout the book were punctuated with bits of Morse Code, which I dutifully translated as I read and which slowly began to hint at more of what was going on behind the scenes. That was a nice touch, I thought, but the novel eventually ran even further with that idea, treating us to more substantial codes and ciphers that became increasingly difficult to decrypt or translate. Some eventually became so frustrating that I took to the Internet for aid, whereupon I discovered that to solve some of them, you actually need clues from an alternate reality game which coincided with the book’s publication, but which the novel itself never directly alluded to, so that felt like a bit of a cheat to me, though I was eventually able to gather the information needed to solve the puzzles. Ultimately, I did not find those solutions necessary to understanding or enjoying the book, so it’s not too big a deal. The book itself was engrossing and exciting throughout but left the reader feeling like we’d only just gotten the tiniest taste of a much larger mythology, and I found myself wanting quite a bit more by the end of it, and I mean that in both a good way and a bad way. It’s good because it means I found the book so good I wanted more, but it’s bad because I found the ending left far too many loose threads for my own taste. But if you like a book ambitious enough to risk feeling a bit convoluted and yet with a clear sense that the author always knew exactly what he was doing, I think you’ll like this one. Though it’s far from AS complex, I think it will appeal strongly to fans of House of Leaves. Both thematically and in terms of structure, I noticed certain parallels between those works.
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Reviewed in the United States on November 7, 2025
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Tami B
Los Angeles, US
★★★★★ 4
Give it a Go
Format: Hardcover
I was captivated by the storyline from the very beginning. I had read numerous glowing reviews about this book, so I eagerly delved into it, eager to be swept away by the thrilling mystery that lay ahead. While there were a few instances where the chapters felt unnecessarily lengthy, the book was generally exhilarating and suspenseful. Of course, there were some predictable elements, but where's the fun in predicting everything? Overall, I enjoyed the twists and turns of this novel. However, the ending fell short of my expectations (which is a "me" problem). There were a few unanswered questions (perhaps by design), and the ending—well, let's say I wasn't a fan. Nevertheless, the Moris code and the puzzle within one of the DOCs were delightful touches that added depth to the novel.
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Reviewed in the United States on October 5, 2025
M
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Megan McKernan
Waukegan, US
★★★★★ 5
Confusing in the Best Way—A Chilling, Unforgettable Read
Format: Hardcover
This book completely pulled me in. It’s suspenseful, surreal, and genuinely unsettling in a way that lingers long after you put it down. The story keeps you slightly off-balance the entire time—you’re not quite sure what’s real, what’s not, or where it’s all going… but that’s what makes it so gripping. There were moments where I felt confused, but not in a bad way—it adds to the eerie atmosphere and makes the payoff even more impactful. It’s one of those books that keeps you thinking, piecing things together, and feeling just a little disturbed the whole way through. If you like psychological thrillers that are tense, strange, and a little terrifying, this one absolutely delivers. 5/5—haunting, gripping, and worth the ride.
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Reviewed in the United States on April 14, 2026

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