SKU: 83469293276

Uittrekbare LED Badkamerkraan – Wastafelkraan met Uittrekbare Sproeikop & Temperatuurgevoelige Verlichting

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Description

Uittrekbare LED Badkamerkraan – Wastafelkraan met Uittrekbare Sproeikop & Temperatuurgevoelige VerlichtingProductfeatures: Slimme en stijlvolle keukenkraan met LED verlichting en uittrekbare slang voor maximale flexibiliteit en gebruiksgemak. Vier instelbare sproeistanden eenvoudig wisselen tussen spoelen en reinigen 3 kleurige LED ambianceverlichting geeft direct de watertemperatuur aan (koud, warm, heet) Uittrekbare slang tot 58 cm (23 inch) ideaal voor grote pannen of dubbele spoelbakken Nauwkeurige controle over warm en koud water comfortabel en

Productfeatures:

Slimme en stijlvolle keukenkraan met LED-verlichting en uittrekbare slang voor maximale flexibiliteit en gebruiksgemak.

  • Vier instelbare sproeistanden – eenvoudig wisselen tussen spoelen en reinigen

  • 3-kleurige LED-ambianceverlichting – geeft direct de watertemperatuur aan (koud, warm, heet)

  • Uittrekbare slang tot 58 cm (23 inch) – ideaal voor grote pannen of dubbele spoelbakken

  • Nauwkeurige controle over warm en koud water – comfortabel en energiezuinig

  • PVD-gecoate krasbestendige afwerking en keramische cartouche – lekvrij en duurzaam.

Maak Handen Wassen Aangenamer

Breng stijl en comfort in je badkamer met de Buitentrek LED Uittrekbare Kraan. Deze moderne kraan heeft een ingebouwd LED-licht dat van kleur verandert afhankelijk van de watertemperatuur. Veilig, praktisch en stijlvol—ideaal voor gezinnen, kinderen en ouderen. Perfect voor wie houdt van slimme, trendy badkameraccessoires.

Vier Instelbare Spraystanden

De kraan beschikt over een 360° draaibare sproeikop met vier standen: regendouche, gerichte straal, waterval en opwaartse waterkolom. Zo pas je de straal gemakkelijk aan voor gezicht wassen, spoelen of het schoonmaken van de wasbak. Praktisch voor dagelijks gebruik én intensieve reiniging.

Slimme 3-Kleuren LED Temperatuurindicator

De ingebouwde LED-lamp verandert van kleur op basis van de temperatuur: blauw voor koud, groen voor lauw, en rood voor heet water. Dit zorgt voor een directe visuele waarschuwing, zodat je je handen nooit onder te heet of te koud water houdt. Veiligheid en stijl in één.

Uittrekbaar Design van 58 cm voor Maximale Reikwijdte

De uittrekbare slang van 58 cm maakt het eenvoudig om moeilijk bereikbare plekken schoon te maken. Ideaal voor het vullen van emmers, het wassen van je gezicht of haar, huisdieren baden of groenten afspoelen. Na gebruik glijdt de slang automatisch terug in de houder dankzij het slimme retourmechanisme.

Nauwkeurige Bediening van Koud en Warm Water

De zijhendel maakt het eenvoudig schakelen tussen warm en koud water mogelijk. Voorzien van een koudstart-functie om onnodige activering van heet water te voorkomen, waardoor het risico op brandwonden afneemt. De keramische schijftechnologie garandeert duurzaamheid en voorkomt lekkage—zelfs na duizenden keren openen en sluiten.

Specificaties

  • Functietype: Uittrekbare keukenkraan

  • Installatietype: Opbouw (zitmontage)

  • Openingsmethode: Hendelbediening

  • Constructie: Dubbel-gekoppelde structuur

  • Kern van klep: Keramische schijf

  • Waterstroomstanden: 4 standen

  • Omgevingslichtkleur: 3 kleuren (verandert automatisch op basis van watertemperatuur)

  • Uittrekbereik slang: 40–60 cm (15,8–23,6 inch)

  • Temperatuurregeling: Warm en koud water

  • Gewicht: 2,5 kg (5,5 lbs)

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SKU: 83469293276

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4.5 ★★★★★
Based on 11 reviews
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Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Pawtucket, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Fort Morgan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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