SKU: 4241875996

Star Trek Fleet Captains

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Star Trek Fleet CaptainsStar Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix

Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding "size." Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus, larger fleet sizes lead to higher point (and longer games).

Players then "shuffle build" a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme, with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player's strategy for winning.
The ships chosen have physical stats like weapons, shields, engines, and sensors. They also have mission totals for science, influence, and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points, which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat), to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player's chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.

Points can also be earned for non-mission actions such as destroying a ship or building a starbase.

The game itself plays out on a randomly built board of hex cards, called sectors that start the game unexplored. As each ship progresses through the sector, the cards are turned face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). There are additionally random events that can occur when exploring, which usually correspond to a single episode of a series (for instance one encounter is "trouble with tribbles." Some of these encounters also give victory points.

Overall, the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns, missions, and random encounters representing individual episodes. Players will move their ships, explore space, complete missions, play cards to upgrade their ships (and staff them with famous and not so famous crewmembers), or boost their stats in combat. Combat, while important, is not the sole path to victory, with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions, but no matter what, it will feel like Star Trek.

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SKU: 4241875996

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A.M.
Boise, US
★★★★★ 5
It truly is the most Essential Guide
Format: Paperback
I've worked as a professional comic book letterer for more than a decade. I've had to learn a lot through trial and error since there was so little written about this technical field of work. Finally, there is now a book for amateur letterers to have all they need to understand the craft and for professional letterers to both reference and pick up new ideas from. This book isn't just a tutorial on "how to letter comics." This also showcases creative ways to letter, interesting techniques that even experienced letterers might not know about, and - what I found to be the most helpful - the realities of a letterer's freelance life and ways the write had worked to develop a good workflow and healthy work schedule to avoid burnout or physical strain. This is an engaging book, so even if you know how to letter well or you know nothing about lettering and want to understand the kind of work that letterers do, I highly recommend this as a great read. Through my experience, I developed very different methods than what this guide described, but both are valid and I even picked up new ideas and tried out new ways of doing things while reading this book. If you want to learn how to letter, buy this book. If you want to be a better letterer, buy this book. If you don't want to letter but you want to know more about how comics are made or how one freelances in this industry, this guide is great for that too. The only thing missing is a thorough explanation on how to develop one's own comic book fonts, but like the author said, that would take up an entire book in itself. Here's hoping one day there's a companion guide to comic book font creation, because I would love to learn more about that too.
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Reviewed in the United States on November 3, 2021
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Anon
Cuba, US
★★★★★ 5
Truly Essential! The perfect guide to Comic Book Lettering!
Format: Paperback, Format: Paperback
I'm completely new to Comic Book Lettering with some experience in Graphic Design but I picked this up just for my curiosity. After taking a quick flip with the book, It does not disappoint and lives up exactly to the title. It TRULY is the essential guide to Comic Book Lettering. This book comes from Nate Piekos who is the founder of BLAMBOT (one of the most professional comic book lettering companies to date). He drops every bit of wisdom and experience he's ever received / gotten through into this book and the result speaks for itself. All the tools, techniques, tips, discussions, etc are found here. He goes through what he uses / recommends for programs and tools, breaks down the structures of what goes into comic book lettering (balloons / dialogue / captions / fonts / etc), teaches you how to create a useful / time-saving templates, gives you pointers even at the most subtle aspects of lettering, covering / creating dialogue balloons, covering / creating sound effects, covering / creating logos, etc. There's so much information and visual imagery here within these pages that I can talk about this book day and night.. and again: I'm completely new to this. The book is honestly that inspiring. I recommend this, without a doubt. A master class in comic lettering! Truly thankful for Nate Piekos creating this book as well as those that helped bring it to publication.
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Reviewed in the United States on October 26, 2021
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Belleville, US
★★★★★ 5
Truly "essential" for any letterer, whether casual or serious about the profession!
Format: Paperback
When I first got this book, I was a bit disappointed. I thought it was going to be detailing lettering by hand. It didn't. But guess what? It's better for it. As the author, Nate Peikos, demonstrates, the bulk of lettering now is done digitally and with good reason. So not only is this book incredibly inspiring for any graphic artist / letterer -- with its many examples of great lettering; its demonstration of useful techniques -- the author is so open and honest in his writing. While reading it, you don't feel that he's putting the job of lettering out of the reader's reach. In fact, he's putting it right within reach through a humility that is coupled with his exceptional skills. If you're an up-and-coming letterer, someone on the outskirts of lettering wanting to delve into it more professional (like myself), or even if you've had some work doing lettering, there is something for each type in this book. It's a book that I'll cherish and reference frequently, especially with all the examples that just ooze inspiration. My only regret is that I didn't know about some of these techniques a few years ago! But, nevertheless, I started implementing some of the techniques the first day after reading just a few pages. It reinvigorated my own desire to become a better and even semi-professional letterer, a very under-appreciated profession.
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Reviewed in the United States on November 5, 2021
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Simon C
Fort Morgan, US
★★★★★ 4
A great overall book, with one critical omission.
Format: Paperback
This is a great book to illuminate the mysterious art of comicbook lettering. It goes deep into the practical details and theory required to make a graphic novel, manga, or superhero comic with the look and feel of a professional product. But comicbook lettering is actually more than a purely aesthetic art form, it plays a critical role in conveying meaning, emotional mood, and tone of voice. Along with the artwork and panel composition, the layout of the lettering and dialogue balloons is also critical to help guide the reader's eyes naturally from panel to panel. If you're curious about how graphic design for visual narrative works, this is an interesting and inspiring book. My only criticism is the conspicuous omission of perhaps the one topic this author is uniquely qualified to illuminate, and that is: the actual creation of the fonts themselves. I've admired Nate's Blambot comic fonts for a long time (and have purchased licenses for some of them), so I was looking forward to at least getting an overview of how he approaches this seemingly critical aspect of comicbook lettering. But no. He doesn't go into it even slightly, which is a shame, because this would have been the perfect book on the topic if he had. I understand that font design is a huge topic unto itself, but was disappointed that in a book of this size, there weren't even a few pages dedicated to discussing the process of making fonts for comicbooks. Literally anyone reading this book would want to know that information. Having said that, it's a great book, and I still enjoyed it very much. You'll probably be surprised by how much more there is to learn about this topic than you may have thought. Reading it will deepen your appreciation for an art form that, like a great movie score, is basically invisible when done very well, yet amplifies the emotional impact of each contributing discipline, and profoundly contributes to the enjoyment of the final experience.
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Reviewed in the United States on September 22, 2022
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Scott Calvert
Grantham, US
★★★★★ 5
A Lettering Masterclass
Format: Paperback
Nate Piekos is a rockstar. If you want it learn how to letter comics, this is the first thing I would buy. It’s not a fancy book, just practical step-by-step how to do a craft right.
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Reviewed in the United States on May 30, 2026

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