SKU: 46991039109

Phantom Fury: Second Edition

Sale price$29.43 Regular price$32.70
Save 10%

Pay in installments of $8.18 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 19 - Jul 24

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Phantom Fury: Second EditionPHANTOM FURY: The 2nd Battle for Fallujah Main differences with the first edition 4 additional rulebook pages ( 2 game variants with troubles that can block the US player ) 1 additional counter sheet ( new values on insurgents, trouble and population tokens ) This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance. The game

PHANTOM FURY: The 2nd Battle for Fallujah

Main differences with the first edition
- 4 additional rulebook pages ( 2 game variants with troubles that can block the US player )
- 1 additional counter sheet ( new values on insurgents, trouble and population tokens )

This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance. The game particularly focuses on the fighting of the 3rd Battalion, 1st Marine Regiment, 1st Marine Division in the Jolan district in the north-west part of the city on the morning of 9 November. The player controls USMC troops while the system handles the insurgents. This design is based mainly on the article- Infantry Squad Tactics: Some of the lessons learned during MOUT (military operations in urbanized terrain) in the battle for Fallujah, published in the September 2005 issue of the Marine Corps Gazette.

The map includes a part of the Jolan District, divided into 61 zones of approximately 50x50 meters and sections of road of equal size. Each zone is made-up of several locations (open ground, courtyard, first storey, second storey, rooftop) represented by boxes that are used to manage movement. Tracks and charts are also on the map edges.

The troops of each side are represented by 'unit' counters, each corresponding to one Marine squad (six to 12 men) or a group of insurgents (about six men each). The total strength of USMC forces is about that of a reinforced company. Each squad has a combat factor that is used to resolve firing and assaults. The attachment of a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in certain cases. When a USMC squad suffers a step loss during combat, the counter is flipped to its reduced side. If it suffers another loss, the unit is removed from the game (i.e., the squad is no longer operational and the wounded are evacuated to the rear). Insurgent units appear in two distinct types: guerrilla units and martyr units, also each with their own combat factors. Guerrilla units fight USMC troops but withdraw rather than be destroyed. Martyr units, instead, have vowed to die where they stand and kill as many enemies as possible. These units are immobile and, within their fortified positions, await the attacks of USMC forces. At all times, insurgent units are eliminated after suffering one step loss.

Insurgent units do not appear directly on the map. Initially, the player deploys 'suspect' markers which represent a potential, non-identified danger to USMC troops. Their placement is partially random. Once fired upon or assaulted, these 'suspect' markers are activated and their true nature (dummy, guerrilla, martyr, IED, or sniper) is revealed. However, USMC troops can also count on the support and fire power of a pair of M1A2 Abrams tanks. A section of Iraqi soldiers from the Iraqi Intervention Force (IIF) is also available, their mission being the capture of the mosque in Jolan, as the USMC troops do not have the right to enter that zone.

The game lasts a maximum of 16 turns, each representing about 15 minutes of real time. Each turn begins with a variable cycle of USMC support missions. These missions are of three types (reconnaissance by drones, UAV, close air support by helicopter, and aerial bombardment). Each of these missions can only be conducted a certain amount of times per game, and their execution is not automatic. In case of a mission being cancelled or delayed, the insurgents can temporarily take the initiative and act (reinforcements, withdrawal, counter-attack, etc.). Then, a reinforcement phase allows the player to enter extra troops onto the map at the cost of victory points. Each squad then has the opportunity to fire or move. After conducting movement, the player resolves his assaults against insurgent units that are adjacent to his Marines. Before launching an assault, a squad can detach its security element in order to isolate the zone and prevent any retreat by the enemy. There are three types of assaults in the game, depending on the locations occupied by the belligerents: 'top-down', 'bottom-up', and normal. Each type has their advantages and disadvantages for the attacker and defender. CAAT support can also use their incendiary explosives to eliminate insurgents that are too strongly entrenched. Also, each assault can be accompanied by a random event which will influence its result. The game turn concludes with a re-organization phase during which the USMC capture of zones and the infiltration by insurgent troops is checked.

At the end of the 16 turns, the player determines his victory level. If all of the zones on the map are not controlled by the USMC, the player loses the game. If at the end of any turn the USMC controls every zone, the player wins the game and calculates his victory points to determine the extent of his victory (major, minor, bitter). A full game can be completed in about four hours.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 46991039109

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.1 ★★★★★
Based on 17 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
J
Verified Purchase
jimmy diaz
Birmingham, US
★★★★★ 5
100%
Excelente
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 11, 2026
M
Verified Purchase
mvxman
Los Angeles, US
★★★★★ 5
Easy to hook up
I cut the button wire to go thru the firewall but these lights work great Yellow fog lights are bright, white lights are also bright. They have been on my truck for 8 months and are still working perfect
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 18, 2024
M
Verified Purchase
Michael G.
Carnegie, US
★★★★★ 4
They suck
Lights ain't working right water inside the Len's some of the yellow ones ain't working at all
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 15, 2021
E
Verified Purchase
Erica
Lake Worth, US
★★★★★ 5
Highly recommend this for multi-mode lights!
So happy we got the wiring harness to go with the lights to make all the modes work! I love the different settings, the on/off and mode buttons the harness comes with is great, works well, looks nice installed. The harness is great quality, although for my 4 door Jeep we had to add about 6’ of wire onto the harness to make it reach to the rear bumper. Definitely recommend this for your multi- mode lights!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 1, 2021
J
Verified Purchase
Jacquie L
Lowell, US
★★★★★ 5
It’s easy plug and play but
Easily plug and play. Connectors were cheap but came with extras Incase they needed replaced. I installed on 2016 wrangler. But the switch is too short to have next to my driver side so I have yet to figure something out with that. It’s definitely a universal wiring harness that’s not throughly thought through.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2021

recommand products