SKU: 62854387752

Deluxe Slipcase RuneQuest Roleplaying in Glorantha

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Deluxe Slipcase RuneQuest Roleplaying in GloranthaThis amazing Slipcase set includes the core three books: RuneQuest Roleplaying in Glorantha Core RulesRuneQuest Glorantha BestiaryRuneQuest Gamemaster Screen PackRuneQuest: Roleplaying in Glorantha is an all new edition of one of the worlds most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all new, deluxe edition introduces RuneQuest and its setting of

This amazing Slipcase set includes the core three books:RuneQuest - Roleplaying in Glorantha - Core RulesRuneQuest - Glorantha BestiaryRuneQuest Gamemaster Screen PackRuneQuest: Roleplaying in Glorantha is an all-new edition of one of the worlds most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere. Try out a skill-based percentile system that balances experience-based progression with deadly combat!RuneQuest - Roleplaying in Glorantha - Core RulesThe core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your characters activities. Further, the rules for character advancement are contained here, for the times between adventures. RuneQuest is part of Chaosiums D100 Basic Roleplaying system. It is intuitive and easy to play: virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. RuneQuest has no character classes or alignments; characters are defined by their culture, the gods they follow, and the Runes that inspire them. Nor does the RuneQuest system use levels; instead, characters advance in skills and abilities by using them in course of play. Anyone can try to pick a lock, cast a spell, or decipher some ancient runic script. Combat in RuneQuest is exciting, immersive, visceral and always potentially deadly; players should be mindful even the lowliest trollkin can take out an experienced warrior with a lucky blow. Players will want this book to create their unique characters, diving into sorcery, picking their cult, or taking up shamanism to converse with mysterious spirits. Gamemasters need this book, as it contains the core rules for the game, including task resolution, combat, and damage, as well as guidelines for special situations in combat, such as formations and chariots. These core rules are designed to be used in conjunction with the Glorantha Bestiary and the RuneQuest Gamemaster Pack and Screen. RuneQuest - Glorantha BestiaryThe RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need. Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Another chapter, Terrors, describes the most horrific and powerful entities walking the world of Glorantha, such as the enormous Crimson Bat, the three-bodied Chaos horror Cwim, the Chaos gaggle, and the Fiend of Cacodemon. Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more. Sections in each entry include Myths and History, Subtypes, Description, Culture, Government, Religion, Region of Origin, and more, with adventuring races expanded in considerable detail. RuneQuest Gamemaster Screen PackThe RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one. The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall, with a gorgeous illustration of the famed Gods Wall facing the players, and all manner of important references and summaries of key rules on the gamemasters side. Included with the screen is a full-color, 128-page Adventures Book. The first half of this book is a description of the Colymar tribal lands, led by Queen Leika Blackspear, detailing the fortress city of Clearwine and its important denizens. Nearby is Apple Lane, a small village beset with huge problems. Its residents and surroundings are described in detail, making it a perfect location for gamemasters to base RuneQuest campaigns in, establishing the adventurers in a renowned yet manageable hamlet with ample opportunity for great adventure. The latter half of the Adventures Book includes three ready-to-play scenarios set in Apple Lane and lands nearby. The first adventure, Defending Apple Lane, pits the adventurers against a savage band of fearsome raiders. Cattle Raid, the second adventure, sends the adventurers to protect a sacred herd of cattle, a seemingly simple task that grows all-too-complex when tribal politics come into play. The last of these adventures, The Dragon of the Thunder Hills, involves dragon magic and old ghosts. Finally, a four-page group of rumors gives ample grist for potential adventure inspiration, and two pages of adventure seeds are ready to be fleshed out into full adventures or run as interesting interludes. Additional materials include a 20-page reference booklet full of charts and references for ease of play, a 16-page full-color Gloranthan calendar, seven ready-to-play pregenerated adventurer characters, regular and deluxe adventurer sheets, squad and a non-player character sheets, as well as full-color fold-out maps of Apple Lane, Clearwine, Dragon Pass, and the world of Glorantha itself.

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Misty Rose
Los Angeles, US
★★★★★ 5
FYI These are worth it!
Color: Caviar PDRN, Color: Caviar PDRN
These eye patches are really nice and worth it. I use them mainly on the weekends (when I don’t wear makeup). I wash my face and apply them under my eyes (I have also used them on my neck , forehead, corners of mouth, and between the brows for extra moisture) I leave them on about 30 minutes or more, peel them off, pat in the left over product; and my under-eye area looks a lot brighter and awake! I then apply and complete the rest of my skincare routine. (Under eye serum, face serum, and moisturizer). These patches are also very pretty, they make me feel like a mystical sea creature; think mermaid! My advice is make sure you are in fact using one, they are very thin and transparent and a few times i was actually applying more than one. With that being said there are A LOT of patches in the container.
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Reviewed in the United States on May 24, 2026
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Marcella
Chelsea, US
★★★★★ 4
Good product.
Color: Caviar PDRN
Good Product.
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Reviewed in the United States on June 7, 2026
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Sarah Pettingill
West Palm Beach, US
★★★★★ 5
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Color: Caviar PDRN
I love these. I put these on every morning when I’m getting ready. Sometimes I’ll even leave them on under sunglasses if I’m just doing school drop off 😆 They don’t slide off, they really help brighten and de-puff my under eyes, they have a cooling effect, unscented, and there’s no irritation. They also help concealer go on super smooth. I recommend!
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Reviewed in the United States on May 18, 2026
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Jessica Martin
Pawtucket, US
★★★★★ 5
super hydrating
Color: Caviar PDRN
I love the full face mask but this is nice for a more frequent refresh. They are super convenient and work really well.
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Reviewed in the United States on June 4, 2026
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Zachary Bednar
Port Orchard, US
★★★★★ 5
The Perpetual Joke
One of the best films I have ever seen is The Killing. It can boast a great many things. It can proudly say that it is the best heist film ever made and that it is the creme dela creme of film noir. Out of all the films in my top ten favorites, The Killing is easily the most watchable and purely entertaining. It doesn't try to be much more than a crime picture. A crime picture written by the legendary Jim Thompson of course. Thompson is one of the best American crime writers, well ever. And his work in The Killing is simply exemplary and total-classic Thompson. The film can also boast having a brilliant cast. Sterling Hayden, Elisha Cook Jr., and Marie Windsor soar, it can boast having possibly the strongest ensemble in all of the crime genre. It can boast having a pitch perfect tone and a distinctly unique and absorbing atmosphere. It can brag about the extraordinary tracking shots throughout or the lighting that startles and dazzles and vibes, melts. It can brag about being fun and devious and sly. It can brag about being unpredictable and clever. Smart. It can brag about being one the greatest films ever made. It's honestly that perfect. And did I mention that some guy named Stanley Kubrick directed the thing? The Killing is a film about a group of men who plan to knock off a racetrack, those who seek to thwart them, and how it all plays out. The characters are unforgettable. The Killing has in it's repertoire more than just a few of my favorite noir characters. What makes the players so special is that all of them are so sympathetic. Really. My heart goes out to each and every one of them, understanding and empathy seldom hits this hard within the parameters of the heist and noir genre. But here, the damn thing works every time. I've seen the film several times and I still physically act as if every time is my first. I cover my hands over my mouth in astonishment, I bite my nails in anticipation, I drum on my knees with rhythmic excitement, I laugh out loud, and I cheer relentlessly for everyone involved. I imagine myself as a member of the outfit. I have so much fun with this twisted picture that it's ridiculous. Okay. Lucien Ballard. Dick Tower. Earl Snyder. The men who walk the walk. One of the most dazzling things about The Killing is it's technical brilliance. The thing looks absolutely gorgeous and twisted and just right. Smokey and sexy and rough. There are shots in this film that your eyes can more than feast on, they can devour them. There are sequences of sight and sound and light that will make you fall in love with noir all over again. If that's not enough, Jim Thompson's dialogue will make your head spin it's so good. You'll find yourself quoting it to yourself without warrant or cause. The beats and the meter and time and scale of Thompson's writing will send you for a ride. Great dialogue and a truly complex and understated plot, the inner workings of which are not only of the heart-pounding variety but the very fabric that it is woven into is absolutely compelling. There is a subtext here as well. I don't think Kubrick ever really made a film just for the sake of doing so, he always had something deeper to communicate on top of it. The Killing communicates within the subtext the idea of the perpetual joke. Borderline Absurdism. Characters die literally howling about not being able to understand their own private punchline. Robberies take place by men in the guise of clowns. Think Hayden Sterling as Pagliacci The Clown. The Killing feels like a crime film written by Jim Thompson, directed by Stanley Kubrick, and dreamt up by Albert Camus. The idea that everything is absurd, that life is a frenzied haywire with a morbid sense of humor. I think Sterling's Johnny finally understood the great joke of life at the end of it all. And its pointless brand of mischief. It is fascinating seeing the great Stanley Kubrick, before he really was the GREAT Stanley Kubrick, working within the framework of the crime genre. Kubrick excels here, even if he was limited by boundaries of style and time. He is a filmmaker that mastered every genre he dabbled in. He is not only one of the greatest directors that ever lived but he is my personal favorite one. His films have a crazy power, an uncanny transcendental quality to them. The Killing possesses every bit as much magic that his post 2001 films do. The Killing has a little bit more than that as well. It has an incredible watchability factor. I could watch The Killing once a week for the rest of my life and still not get tired of it. I think I'll do just that. Why not? You only live once, right?
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Reviewed in the United States on July 17, 2014

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