SKU: 63957419197

Vietnam: 1965-1975

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Description

Vietnam: 1965-1975Word from the Designer: "It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the

Word from the Designer:
"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." - Nick Karp

Introduction
"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."

That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.

If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.

Word from the Developers
For many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.

Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.

But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.

With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.

We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.

With this we will bring this game back in to print and breathe new life into it.

-Mitch and Ralph

Non-exhaustive List of Clarifications and Changes
- The US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*
- More rule numbers have been provided for easier reference.
- Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).
- The defender choose his terrain in combat immediately before combat ratios are determined.
- VC HQs exert ZOCs.
- International, Corps, and Regional boundaries and their effects have been clearly defined.
- Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).
- Reaction movement is clarified.
- Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).
- Dedicated artillery is clarified (in terms of when it can be used in an operation).
- Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).
- Strategic Movement for Ineffective ARVN is clarified and expanded.
- Regional Forces do qualify a force to use ARVN replacements.
- Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.
- ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.
- Bombardment and/or interdiction is not an invasion.
- North Vietnam may be Bombarded.
- The Queen's Cobra Regiment no longer has a commitment cost.
- Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply.

*There's a necessary design note included for this, too: Design Note: The term, "Allied," is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific.

COMPONENTS
- 3" box
- 3 22"x34" maps (approx. 66"x40")
- Rulebook
- Playbook
- 8 x 8.5 x 11 player aid cards
- 2 x 11x17 Seasonal Interphase
- 2 x 11x17 folding Operations Player Aid Card
- 4 sheets 9/16" counters
- 2 sheets 1/2" counters

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SKU: 63957419197

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Claudio
Battle Creek, US
★★★★★ 5
Amazing recipes, but a visually exhausting thing to read
Format: Hardcover
The recipes in this book are amazing. Reading through them and flipping back and forth through the pages you can tell Molly put a lot of time and attention into making powerful recipes packed with flavor, with all of them being incredibly approachable in actual technique. There are too many good things to call out with this collection of recipes. But existing as an easily digestible and referenced cookbook, it kind of sucks. The editing in this book is supposed to be *fun*. There are random font styles in every page and sometimes there are weird lines that become wavy. There are points in the book where there’s suddenly a cocktail recipe thrown into a chapter about salads or sandwiches. Great sounding cocktails, but ones you’ll need to scan the recipe list for since how would you be able to know which chapter it was thrown into? At the end of the day I feel like a cookbook should be an easy tool for someone to use in the kitchen when there’s already so much going on. The book is visually exhausting to read, but looks very very delicious to make from.
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Liz K.
Natrona Heights, US
★★★★★ 3
Nice recipes, AWFUL font
Format: Hardcover, Format: Hardcover
I loved Cook This Book. Mine has a permanent crease on the Caesar salad page and the other recipes I have tried have all been winners, so I was excited to get Molly’s next book. My initial browse through the recipes has me excited to try them out, I just cannot understand the choice of this awful font. It is so difficult to read and make out the letters. I can’t imagine how difficult it would be for someone with visual or reading impairments. There is even a fully black page with dark blue font that is basically unreadable (the picture I included is very kind, in real life the contrast is extremely minimal). It’s such a huge distraction from what otherwise appears to be a nice collection.
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Reviewed in the United States on October 12, 2023
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Monica_Pulliam
West Palm Beach, US
★★★★★ 5
Useful
Format: Kindle
Wonderfully written with lots of good advice. I think a lot of young people are lost in the world because a lot of this stuff is not taught in school anymore, at least not where I am. This would be a great resource for kids that are aging out of foster care and need the guidance of how to manage life. This could also serve to guide adults leaving prison. I wish I would have had something like this when I was becoming an adult because I didn't have the best guidance and figured a lot of stuff out on my own. I will make sure both my kids have a copy to guide them in the event I'm not around to help them. Overall, great book and I'm glad someone wrote it. Lol
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Reviewed in the United States on November 26, 2024
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Gloria M. Bell
Phoenix, US
★★★★★ 5
Great information
Format: Paperback
Grandson 18 loves book. I read first and added my own info on the pages. Good initial start for kids.
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Reviewed in the United States on August 11, 2025
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Chuck Dodge, Mr. Enthusiasm
Lexington, US
★★★★★ 5
Skills to faster success
Format: Kindle
The was truly inspiring The sections: B basic skills for Living, Money Skills for Teens and Digital Life Skills for Teens included detailed information for effective living as a young person. Topics included: how to manage money, find a job, eat healthy and live independently. The financial and Digital sections included: investing, understanding debt, valuable information on credit scores, the distinction between employed & self - employed and which may be best for you. Also, how to navigate online to avoid scams be a good social media person, the word is NETIQUETTE. The book is extremely helpful with ideas to Kickstart your life in school and beyond
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Reviewed in the United States on November 28, 2024

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