SKU: 7440836284

Legends Untold The Weeping Caves Novice Set

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Description

Legends Untold The Weeping Caves Novice SetLegends Untold is a co operative card based adventure game for 1 8 players(4 players in the basic box, more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time, zero downtime and a lot more than just finding the next monster to bash. Intelligent game mechanics that rely on the Party working together to overcome foes, traps, Obstacles, barriers, NPCs and more. Build your Hero your way from a wide

Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box, more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time, zero downtime and a lot more than just finding the next monster to bash. Intelligent game mechanics that rely on the Party working together to overcome foes, traps, Obstacles, barriers, NPCs and more. Build your Hero your way from a wide choice of Talents, Weapons, Outfits and Kit. Scout the depths of the Caves (with more environments to come!), building a map between locations as you uncover the threats within. 8 Scenarios included, with a wide range of objectives, unlocking the story of your Heroes and their tales to become legends. Uses 3 six sided dice to resolve tests, but more importantly the entire Party working together. Multiple ways to defeat each obstacle, barrier or trap with different rewards for each. Use your talents and equipment and work as a team. Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck, and end up angering them. Co-operative mechanics for combat, including assisting each other in combat, morale and defeating complex foes.

BLOG

Many a legend has been shared over the centuries, of brave adventurers and their heroic deeds, of vile creatures slain and obstacles overcome. Well now I invite you to delve with me into the ‘Legends Untold’.

"Only a few of the Sax remain, driven from their homes by the invasion of the Newcomers. You’ve saved those you could and now you are gathered at the outskirts of the mighty city of Dun Mordhain. A group of unlikely heroes, the final hope of a conquered people, will use nothing but their wits and crude weapons to explore and gain access to the great free city."

Preparing for my first adventure I reached into the box, fishing out the rulebook and player aids…and then it hit me. There are 4 of them. Four player aids, printed front and back. Plus a comprehensive Rulebook. With some trepidation I ventured forth and, despite the learning curve, it took surprisingly little time for me to take my first steps into Legends Untold.

Starting Your Adventure…

The world unfolds from five, shuffled decks of cards, the contents of which are determined by the scenario or episode you play.

Location Deck – the locations you will explore;

Event Deck – this is your timer, use it wisely;

Obstacle Deck – these may block your way into the next location;

Barrier Deck – you might find loot or a campfire… if you can pass through;

Adventure Deck – anything else you could find in your journey: foes, traps, loot and discoveries.

The ‘board’ is built from location cards (creating a different layout each time you play) which provide a wealth of iconography detailing how your adventure will progress. Sometimes an obstacle will block your entrance, and this must be resolved before you can progress further. Once complete, the left-hand side of a location card details things that must be resolved once you enter, usually a foe or a discovery (inhabitants or ‘curiosities’ to be found) or sometimes both! Once you have successfully resolved these you are free to explore further, dealing with barriers which often block camp sites (where you can heal) or opportunities to search for loot. All of this takes time and you will need to prioritise this during your travels as the Event Deck acts as your timer, more on this later.

Although I found set-up takes longer than the suggested 5 minutes it was not difficult, and the Rulebook does a good job of walking you through this the first time. Both ‘The Great Sewers’ and ‘The Weeping Caves’ Novice Sets come with eight ‘one-off’ scenarios plus eight ‘episodes’ which form a longer ‘Cinematic Campaign’. All of this, as well as the variety of cards provided, guarantees that no two adventures will play out the same way.

Legends Untold: Delving Deeper…

The characters of Legends Untold are not what you’d immediately expect. They are ‘normal’ people, they’ve armed themselves with whatever they can find and rely on their ‘normal’ talents to survive. Characters begin with a weapon, a skill in using that weapon and two talents. I love that my labourer is a ‘Fungi Expert’ who can find spores and use these as a ranged weapon or that the guttersnipe can use his resourcefulness to turn loot into an advantage in battle. Although there are some suggested character builds you can build your character as you wish and there is plenty of choice available. Each time you complete a scenario or episode successfully you level up, adding talents or kit or upgrading your weapon.

Decisions, Decisions…

Right from the outset there are big decisions to make and the co-operative nature of the game means this involves everyone. Characters are not individually represented as you travel through each location, rather a single party token represents the group’s progress. Will you leave through the brightly lit exit so you can more easily spot hidden traps or the dark one so that potential enemies won’t see you coming? Will your party storm into their next location, or will you take your time to sneak through?

Marching order matters and to start each round you’ll need to select a Scout to lead and a Guard to watch your back. You won’t ‘take turns’ as such, characters come to the fore as their skills and talents are required, all of which leads to the potential for much discussion and little down-time around the table.

Don’t Forget Your Watch!

Legends Untold is no laid-back wander through shiny caverns or stinky sewers. The Event deck acts as your timer, with ‘time’ being spent as you explore new locations or take longer than expected to get around that cave-in. Reaching the last card in the deck triggers a punishing event, losing that card from the game and leaving you just a little less time until the next one. This results in a careful balancing act; do you spend time looking for elusive loot whilst one of your party is nearly unconscious? That event might just knock her out, you’ll be forced to camp and bring another event one step closer! Now, running out of time won’t always outright kill you but it will make life much, much more difficult.

Test Your Luck. If You Are Lucky Turn To 142

If you grew up like me with your hand clutching 2 D6 and your head buried in a ‘Choose Your Own Adventure’ book, you’ll be no stranger to skill tests. That’s a good thing because you’ll need them…a lot! Want to enter a new location? Think you can jump that chasm? Need to persuade the thief not to kill you? Take a test. Your fate is firmly in the hands of 3 D6 with mitigation provided by the skills and talents of your party plus any loot you’ve been lucky enough to pick up along the way. Although the tests are plentiful there is a lot of variety and care has been taken to make sure each one is thematically strong.

Rather than a ‘you fail’ or ‘you succeed’ resolution a selection of outcomes is presented and, on some occasions, that little bit of flavour text will convince you to back away slowly with your hands in the air. Some will require one hero; others involve everyone, and a particularly successful roll on a Party Test can lead to one character leading another safely through the latest peril. I particularly enjoy the Staged Tests, a chance for the greedy amongst us to push our luck towards the best outcome.

Let’s Go Kill Something!

You’ll certainly face some brutal battles fighting the monsters of Legends Untold, however, I found the joy of bashing a drunken goblin round the head was marred by a somewhat ‘clunky’ combat system. You establish surprise then this determines advantage for the engagement round with additional rounds following. Each round characters have their choice of using a ranged or melee attack, dependent upon their previous decisions, with ranged attackers going first, starting with the heroes. You need to ensure the correct ratio of ranged/melee heroes to enemies as well as remember modifiers that may apply as a result. Ranged monsters do roll to attack though melee creatures do not. Scores are counted then applied to a table to establish the result.

Although it makes a lot of thematic sense for a ranged enemy to be disadvantaged when a labourer is waving an axe in his face this is an example of one thing that makes my list of ‘things I might not have remembered to do’ a little longer.

The Verdict…

Yes, it’s fiddly to begin with; yes, there’s a lot of text to get through and icons to decipher, but the deeper you go the more there is to love. This game does a good job of replicating that RPG feel and those of you playing this style of game regularly will probably find the flow of this game much more natural than I did at the outset. I love to throw some dice around so the myriad of tests required was no problem for me but there is a lot to get your head around. Having said this, even on my second play-through I found things starting to make sense and the more I looked up from the Rulebook and Player Aids the more I gradually fell further into the Legends Untold world. There is so much attention to detail here, every card fits seamlessly into the theme and adds detail to your surroundings.

I’ve found myself growing quite attached to these simple characters. If your highly skilled warrior misses a hit you may be disappointed, but when my simple student lands a critical hit against a Goblin Brave I find myself cheering at my gaming table. As a relative ‘newbie’ to the hobby Arkham Horror: The Card Game is the only other card-based ‘adventure’ game I’ve played (though with a very different theme) and I found the game-play here far smoother, although set-up time can be a lot higher. Read about Arkham Horror here.

Legends Untold plays comfortably solo (I’ve been running it solo with two characters) and offers a ‘true solo’ option as well as the co-operative mode (though I suspect this could suffer from ‘alpha’ issues in some groups). A Games Master could lead the adventure through preparing the order of cards, there is the chance for free-form exploration and the ability to combine both Novice Sets for an even bigger experience. That’s not mentioning expansions that are available: the Alchemist Booster, the Treasure Booster, and the Druid Booster.

Overall there’s a lot of game in these little boxes and this certainly won’t be the last time they make it to my table.

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Lake Worth, US
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Great Sheets!
Size: Twin, Color: Oatmeal
Super soft, wash up beautifully, seem well made — very happy! It’s very hard to find 100% cotton t-shirt type sheets and these are really lovely.
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Weirdly textured
Size: King, Color: Dark Gray
I have bought and loved jersey sheets in the past, that have all been as soft as a well worn cotton t-shirt. These arent soft. They have the stretch of jersey, but not the soft smooth texture that they should have. Even after washing a few times these are one of my least favorite sheets I've ever bought on Amazon.
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Nyfan1
Whiting, US
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Soft, Breathable Sheets That Feel Great to Sleep On
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This Amazon Basics jersey sheet set was a really good purchase. The cotton material is soft, stretchy, and breathable — it feels like sleeping in a comfortable T‑shirt. The fitted sheet has a nice snug fit that stays in place, and the flat sheet is lightweight without feeling flimsy. The fabric washes well, doesn’t pill, and stays soft after multiple loads. It’s a great everyday sheet set for anyone who likes that cozy, relaxed jersey feel. Overall, comfortable, easy to care for, and great value for the price.
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Christopher
Dallas, US
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The Perfect Sheets To Lie On While Writing Amazon Reviews
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As I write this, I am laying on an adjustable full sized bed by Hofish and a 10.5" comfort foam mattress by Classic Brands. I know I sound like I am an Amazon plant, but I swear I am not. I'm not even a stockholder anymore. This is the most awesome bed stylings combination I have had in many, many years. In fact, it is the best I have ever owned and it is beat only by some ritzy resort I stayed at on vacation like 20 years ago, though I admit I was pretty drunk the entire time so my memory might not be the most accurate. But getting back to today... these sheets are great. I washed them twice - I'm not a neat freak, I am just amazingly disorganized and easily distracted while doing laundry, so tonight they went though two wash cycles and one dry. And then I put them on the bed. While these sheets are not deep pocket sheets, they don't need to be with this mattress. There is enough room and border for them to tuck and wrap with the elastic to give a strong grip under the mattress, which is important as the adjustable frame continually put the sheets and mattress though its repeated adjustable calesthenics-type positioning. The other two sheet sets I have used since I got this bed have struggled poorly with this. In the day or so and at least a dozen position changes, these sheets stay in place with no popped corners to exposing the bowl as the head and feet rise. Of course, till will tell if it lasts, but so far they are the best of the batch of sheets in my closet. As for texture, they are awesome. I'm a dude. I don't really know what thread count or knit or whatever really means. But these sheets feel like a well-washed favorite, quality rock & roll concert t-shirt. And not one of these glitter puff stupid new groups, like a real rock band from the 80s that now charges $250 for a concert ticket and $60 for a t-shirt...but that group you saw back then, paid $10 for the shirt and you STILL have it and love to wear it because it is perfectly molded to your body, soft and reliable. The kind of shirt you will wear under your suit at work and just grin not just for mental middle finger to corporate dress codes, but because the t-shirt is just that great of a feeling. Well, that is what these sheets feel like. And now you get to sleep in it. It is that awesome. In LA right now we are having a nasty heat wave, but these sheets don't seem to bake me even with my stuttering AC. The flannel sheets I love seem to trigger the butt sweats as soon as I lay down in this heat, but no such problem with these. So really, I'm absolutely happy with these things. I am going to order more in other colors as soon as Amazon gets them back in stock. Great price, great quality, great comfort, great fit, great deal. It is that simple.
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Marellen Coley
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★★★★★ 5
Soft smooth and wrinkle free!
Size: King, Color: White
The most comfortable sheets I’ve had in years! Soft and don’t wrinkle up in the bed. Some reviews said they are thin but I think they’re perfect! I don’t want super thick sheets as we are hot sleepers. These are the perfect feel. They also stretch very well to fit on my mattress all the way around and I have a thick mattress! My precious sheets were a struggle to get over the corners but these fit perfectly. Would buy 10 times over! Such a good value as well!
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