SKU: 76687041621

Never Going Home

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Description

Never Going HomeEnnie Award 2020 nominee for Best Interior Art The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Complete role playing rules. 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Never Going Home is a role playing game set in horror haunted trenches during the First World War. Party Focused: Never Going Home uses the +One System to focus play and growth on

Ennie Award 2020 nominee for Best Interior Art

The World is already at War.

Now the Veil has been torn.

The Whispers promise you power.

You may live long enough to lose your humanity.

 

Complete role-playing rules.

9 National Profiles

6 Magic Paths

12 Monsters

3 Adventures

 

Never Going Home is a role-playing game set in horror haunted trenches during the First World War.

Party-Focused: Never Going Home uses the +One System to focus play and growth on what an individual character can do as part of the larger story that follows a group of soldiers called a Unit. Individual characters may depart regularly as they die from injuries or collapse into madness due to forces from beyond the Veil. Characters are quick to create, so players should expect to re-join the story portraying a new member of the Unit. Each character can have their own heroic moments, but the story of the Unit is the focus.

Horror-Haunted: The Veil between worlds has been opened by the slaughter from the war; and the monstrous Whispers of beings wholly alien to humanity can now be heard. Some people have listened to the Whispers enough to gain arcane powers and now struggle to maintain control as their minds and bodies begin to change. Others are too far gone, mutated into barely-recognizable versions of their former selves. War consumes the days and monsters stalk the nights. Not even dreams are
safe. Players manage their characters’ mental and emotional resources with a dwindling hand of cards.

The First World War: The setting is the real Earth and the characters are all humans. A terrible new element has been added to the war, but the true horrors of the real war are part of the story as well. The game is set in the years between when the Veil was torn in 1916 and when the war really ended in 1918. The focus is on the front-line soldiers who are fighting and experiencing the worst of the magic and monsters. There is some mention made of, but little exploration of, the “home fronts” of any of the belligerents and civilians only appear in passing.

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SKU: 76687041621

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Ari Chanel 💗
Draper, US
★★★★★ 5
Great material good jacket for winter time
My husband wore this to a Christmas party and got a lot of compliments. It’s definitely warm but not too hot. Great material.
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Reviewed in the United States on April 15, 2026
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Vladimir
Omaha, US
★★★★★ 1
A Coat That Doubles as a Physics Experiment
The coat looks fine, but trying it on felt like stepping into a physics experiment. The 100% polyester fabric generated so much static electricity that I honestly felt like a walking electrical generator. If you enjoy shocking yourself and everything around you, this is the coat for you. Otherwise… be prepared.
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Reviewed in the United States on January 23, 2026
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Tim B.
Alexandria, US
★★★★★ 5
Nice jacket
My teenage son loves it
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Reviewed in the United States on April 23, 2026
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Lauren
New York, US
★★★★★ 3
Weird pockets
Size: Medium, Color: Brown
It was a nice coat but the fabric was shimmery and the front pockets were very high. It was very awkward looking. Overall it was nice fabric and a good length but the pockets and the shimmer made it a return for us.
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Reviewed in the United States on January 10, 2026
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Amazon Customer
Lake Worth, US
★★★★★ 5
Thin material
Size: X-Large, Color: Camel
Runs big
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Reviewed in the United States on April 30, 2026

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