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Description
PERRIN 22-26 Subaru WRX Cold Air Intake w/Heatshield - BlackExperience enhanced engine performance and improved airflow with the PERRIN 22 25 Subaru WRX Cold Air Intake with Heatshield in sleek black. Designed specifically for the Subaru WRX models from 2022 to 2025, this cold air intake system brings a perfect balance of style and function to your vehicle. The high quality construction ensures durability and optimal airflow, helping your engine breathe more efficiently while shielding the intake from engine
Experience enhanced engine performance and improved airflow with the PERRIN 22-25 Subaru WRX Cold Air Intake with Heatshield in sleek black. Designed specifically for the Subaru WRX models from 2022 to 2025, this cold air intake system brings a perfect balance of style and function to your vehicle.The high-quality construction ensures durability and optimal airflow, helping your engine breathe more efficiently while shielding the intake from engine heat. This allows for cooler, denser air to enter the engine, resulting in better combustion and increased horsepower.
Installation is straightforward and user-friendly, making it a great choice for car enthusiasts looking to upgrade their WRX without extensive modifications. The black finish adds a clean, aggressive look that complements the sporty character of the Subaru WRX.
Backed by Perrin Performance's reputation for quality and reliability, this cold air intake system is engineered to meet the demands of serious car enthusiasts and tuners alike. Whether you’re hitting the track or enjoying spirited drives, this intake provides a noticeable improvement in throttle response and overall performance.
Trust in Tuningsupply for competitive pricing and fast shipping across Europe, providing you with a hassle-free shopping experience and no hidden fees. Upgrade your Subaru WRX today with the PERRIN Cold Air Intake and feel the difference in every drive.
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4.8 ★★★★★
Based on 26 reviews
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Product Reviews
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses.
The way the book describes various antics often had me chuckling or even laughing out loud:
"As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away."
It's full of insight about what makes a good game, or even a good remake of a game:
"One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new."
This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter.
If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026