SKU: 89991611128

✅Volkswagen Passat Cc Gt 2013 2.0 Diesel REAR RIGHT QUARTER WINDOW GLASS A246

Sale price$44.10 Regular price$49.00
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Description

✅Volkswagen Passat Cc Gt 2013 2.0 Diesel REAR RIGHT QUARTER WINDOW GLASS A246Please ask price for supply and fitting service Description: REAR RIGHT QUARTER WINDOW GLASS 43R 005274 Vehicle details: Volkswagen Passat Cc Gt 2013 2. 0 Diesel 120232 mileages Vehicle Identification No. WVWZZZ3CZEE510286 Model Passat CC BlueMotion Technology CC Date of production 16. 08. 2013 Year 2014 Sales type 35845X Engine Code CFFB Transmission Code NFU Axle drive 6S Equipment LH Roof color C9 Exterior color Paint Code C9 K7X Please check

Please ask price for supply and fitting service

Description:

REAR RIGHT QUARTER WINDOW GLASS 43R-005274     

Vehicle details:

✅Volkswagen Passat Cc Gt 2013 2.0 Diesel 

120232 mileages 

Vehicle Identification No.
WVWZZZ3CZEE510286
Model
Passat CC BlueMotion Technology CC
Date of production
16.08.2013
Year
2014
Sales type
35845X
Engine Code
CFFB
Transmission Code
NFU
Axle drive
6S
Equipment
LH
Roof color
C9
Exterior color / Paint Code

C9 / K7X 

Please check pictures carefully and ensure your part is the same. 

TERMS:

 

All ECU's we are selling are removed from a vehicle without any reprogramming or resetting. PLEASE MAKE SURE YOU WILL BE ABLE TO INSTALL, RESET OR PROGRAM IT ON YOUR OWN, IF NEEDED.

 

Engines

 

Engine need to be fitted by qualified mechanics for any warranty to be valid. We recommend a new timing belt / cam belt kit, as this is one of the most common reasons for engine failure. Any accessories that are left on engine are free of charge and warranty on them does not apply, warranty only apply for bare engine. We ship our engines and gearboxes with no oil. Please refill the engine/gearbox with manufacturers recommended oil grade before attempting to start the engine

 

Warranty and Returns

Please Note: Unwanted orders will be collected subject to a 25% charge depending on your order (to cover the carrier's charges) this also includes failed deliveries after 3 attempts and refused orders at the point of delivery. This does not apply to products which are faulty - these will be collected/replaced free of charge.

All items come with a 30 days warranty from the date of purchase. Warranty relates to the supplied part(s) only, it expressly excludes any consequential loss & fitting/ labour charges. If an item arrive faulty, damaged or was lost in the post, we will send you a replacement. If a replacement is not available, then a full refund will be issued. If you buy the item by mistake, you change your mind or don't check part number, you are welcome to send the item back at your expense. If any unauthorized alterations are found to have been made to a part then any return will be refused. Refunds are issued within 1-2 working days of part returned.

Authorised Treatment Facility (ATF) Waste Permit No.
EPR/WE0582AC/A001

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 89991611128

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4.0 ★★★★★
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Product Reviews
M
Mel
Natrona Heights, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Charlottesville, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
New York, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Lexington, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025
P
Paul Killman
Massapequa, US
★★★★★ 5
Well written and worth the price!
Format: Paperback
Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
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Reviewed in the United States on November 8, 2025

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