SKU: 98158368319

Active Autowerke Simon 4 Software Tool - E60 / E63 / E65 / E70 / E71 / E82 / E85 / E9x

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Description

Active Autowerke Simon 4 Software Tool - E60 / E63 / E65 / E70 / E71 / E82 / E85 / E9xSIMON 4 BMW TUNING PROGRAMMER ***THE SIMON 4 TUNING PROGRAMMER IS A TOOL USE TO READ AND WRITE TO YOUR ECU, IT IS ONLY SOLD WITH THE ACTUAL PERFORMANCE SOFTWARE. Before the SIMON 4, tuning your BMW required you to send your ECU to a BMW tuner like Active Autowerke to have the software modified uploaded by expert engineers. The ECU would then be re packaged and shipped back to you for re installation. In short, it was AT MINIMUM a 3 day fiasco. That

SIMON 4 BMW TUNING PROGRAMMER

***THE SIMON 4 TUNING PROGRAMMER IS A TOOL USE TO READ AND WRITE TO YOUR ECU, IT IS ONLY SOLD WITH THE ACTUAL PERFORMANCE SOFTWARE.

Before the SIMON 4, tuning your BMW required you to send your ECU to a BMW tuner - like Active Autowerke - to have the software modified/uploaded by expert engineers. The ECU would then be re-packaged and shipped back to you for re-installation. In short, it was AT MINIMUM a 3-day fiasco.

That didn't sit well with us. Fortunately, the days of helplessly waiting on your ECU to return are long gone - thanks to the newly released, all-new SIMON 4. The SIMON 4 gives control back to the user; to upload, update, and upgrade your BMW's software tuning. All you need is the SIMON 4, a laptop running Windows only (MAC will not work), and access to the internet for e-mail correspondence!

SIMON 4 KEY FEATURES:

  • Downtime is eliminated
  • Married to initial vehicle VIN
  • More efficient & affordable than previous generations
  • Provides complete control over engine and some gearbox functions
  • Multiple maps included at minimal cost
  • Diagnose & clear all engine and transmission error codes
  • Easily reset - eliminates loss of customized tune after BMW dealer re-flash
  • Erases current DME adaptions (DME will now read and adapt strictly from new tuning maps)

SAMPLE SIMON 4 HANDHELD PROGRAMMER APPLICATIONS:

Series

Chassis Code

Model

Engine Code

1 Series

E82

128i

135i

N52 3.0L

N54 3.0L bi-turbo

3 Series

E9x

325i

328i

330i

335i

M3

N52 3.0L

N52 3.0L

N52 3.0L

N54 3.0L bi-turbo

S65 4.0L

5 Series

E60

525i

528i

530i

545i

550i

M5

N52 3.0L

N52 3.0L

N52 3.0L

N62 4.4L

N62TU 4.8L

S85 5.0L

6 Series

E63

645i

650i

M6

N62 4.4L

N62TU 4.8L

S85 5.0L

7 Series

E65

745i

750i

N62 4.4L

N62 4.4L

X Series

E70

X5 35i

N52 3.0L

N62 4.8L


E71

X6 35i

N54 3.0L bi-turbo

Z Series

E85

Z4 3.0i/is

N52 3.0L

Note: Full List Of BMW Applications Coming Soon!

WHY THE SIMON 4?

Flexibility

With past tuning tools, resetting the device after being flashed back to OEM-specs by a BMW dealer became quite problematic. A manufacturer software issue locked the devices into Write Mode after the first tune was written to the vehicle. Getting the tool back into the proper "Read Mode" was a complicated endeavor; we knew our next programming tool would have to have the flexibility to ALWAYS READ AND WRITE AT ANY TIME.

Value

Compared to the G5 and the SIMON 3, the SIMON 4 has a much more consumer-friendly price, making it much easier to bundle the tool with a file tune or two (or three!) for your BMW. This simply wasn't possible with the G5 or SIMON 3 as it proved too costly for our consumers.

Advanced Technology

After flashing a tune, error codes are commonly generated in both Automatic transmissions and DCT gearboxes. Unlike the G5 and SIMON 1, the SIMON 4 Remote Tuning Cable provides the ability to erase these error codes.


Installation instructions

Download Simon 3 Software Here

 

Notes:

 

  • The SIMON 4 is the ONLY handheld device enabling the owner to upload changes to BMW software. The SIMON 4 Personal Programmer does not include performance software. Cost of software is additional.
  • The SIMON 4 is discounted for select BMW models in bundled package deals. Speak to an Active Autowerke Sales Associate to learn more!
  • The Active Autowerke SIMON 4 replaces our SIMON 3 Programmer and G5 Programmer
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SKU: 98158368319

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Roger Andersen
Bozeman, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Lexington, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024
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Aurian Finney
Pawtucket, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Omaha, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Boise, US
★★★★★ 5
From the creator of the Godot Recipes site!
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Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023

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