SKU: 99718904027

EBC S5 Brake Pad and Rotor Kit

Sale price$272.65 Regular price$302.94
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Ships within 48 hours · Estimated delivery Jul 25 - Jul 30

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Description

EBC S5 Brake Pad and Rotor KitSave 15% over cost of buying separate parts with this quality pad and rotor kit which includes pads rotorspads rotors and caliper lube. EBC flagship GG rated yellowstuff high friction pads for maximum brake effect fully shimmed chamfered and slotted finished wth patented EBC Brake in coating for fast pad seating. Matched with EBC GD series wide aperture and spot drilled vented sport rotors for coolest brakes and fast dust,gas, dirt and debris removal,

Save 15% over cost of buying separate parts with this quality pad and rotor kit which includes pads rotorspads rotors and caliper lube.EBC flagship GG rated yellowstuff high friction pads for maximum brake effect fully shimmed chamfered and slotted finished wth patented EBC Brake in coating for fast pad seating. Matched with EBC GD series wide aperture and spot drilled vented sport rotors for coolest brakes and fast dust,gas, dirt and debris removal, these kits uprate brakes on a wide range of vehicles from trucks to Muscle cars and High HP sport sedans/compacts. If maximum brakes for street use is what you need this is THE kit to choose.

This Part Fits:

Year Make Model Submodel
2004-2006 Acura TL Base
2007-2008 Acura TL Type-S
2015-2017 Buick Regal Base
2012-2017 Buick Regal GS
2012-2017 Buick Regal Premium
2016-2017 Buick Regal Sport Touring
2018-2020 Buick Regal Sportback GS
2013-2017 Cadillac ATS Base
2013-2017 Cadillac ATS Luxury
2013-2016 Cadillac ATS Performance
2013-2016 Cadillac ATS Premium
2017 Cadillac ATS Premium Luxury
2017 Cadillac ATS Premium Performance
2014-2018 Cadillac CTS Base
2014-2018 Cadillac CTS Luxury
2014-2016 Cadillac CTS Performance
2014-2016 Cadillac CTS Premium
2017-2018 Cadillac CTS Premium Luxury
2004-2007 Cadillac CTS V
2006-2010 Cadillac STS Base
2008-2009 Cadillac STS Platinum
2006-2009 Cadillac STS V
2013-2018 Cadillac XTS Base
2013-2018 Cadillac XTS Livery
2013-2018 Cadillac XTS Luxury
2013-2018 Cadillac XTS Platinum
2013-2016 Cadillac XTS Premium
2017-2018 Cadillac XTS Premium Luxury
2014-2018 Cadillac XTS Vsport Platinum
2014-2016 Cadillac XTS Vsport Premium
2017 Cadillac XTS Vsport Premium Luxury
2015,2017-2023 Chevrolet Camaro LS
2015-2023 Chevrolet Camaro LT
2010 Chevrolet Camaro SS
2014-2017 Chevrolet Corvette Stingray
2015-2016 Chevrolet Corvette Z06
2016-2017 Dodge Viper ACR
2015 Dodge Viper Base
2015 Dodge Viper GT
2016-2017 Dodge Viper GTC
2015-2017 Dodge Viper GTS
2016-2017 Dodge Viper SRT
2005-2006 Ford GT Base
2012-2013 Ford Mustang Boss 302
2011-2014 Ford Mustang GT
2007-2012 Ford Mustang Shelby GT500
2008-2009 Ford Mustang Shelby GT500KR
2017-2018,2021 Honda Civic EX
2017-2021 Honda Civic LX
2019-2021 Honda Civic Sport
2017-2021 Honda Civic Type R
2021 Honda Civic Type R Limited Edition
2012 Hyundai Genesis 3.8
2003-2006 Mitsubishi Lancer Evolution
2015 Mitsubishi Lancer Evolution Final Edition
2008,2010-2015 Mitsubishi Lancer Evolution GSR
2005-2006,2008,2010-2015 Mitsubishi Lancer Evolution MR
2010-2011 Mitsubishi Lancer Evolution MR Touring
2005-2006 Mitsubishi Lancer Evolution RS
2006,2010 Mitsubishi Lancer Evolution SE
2009 Pontiac G8 GXP
2010-2011 Saab 9-5 Aero
2011 Saab 9-5 Turbo6
2017-2020 Subaru BRZ Limited
2017-2019 Subaru BRZ Premium
2019 Subaru BRZ Series.Gray
2017 Subaru BRZ Series.Yellow
2018,2020 Subaru BRZ TS
2004-2014 Subaru Impreza WRX STI
2007,2011-2014 Subaru Impreza WRX STI Limited
2010 Subaru Impreza WRX STI Special Edition
2015-2017 Subaru WRX STI Base
2015 Subaru WRX STI Launch Edition
2015-2017 Subaru WRX STI Limited
2016 Subaru WRX STI Series.HyperBlue
2018-2019 Tesla S 100D
2017 Tesla S 60
2017 Tesla S 60D
2017 Tesla S 75
2017-2019 Tesla S 75D
2017 Tesla S 90D
2022 Tesla S Base
2021 Tesla S Long Range
2020-2021 Tesla S Long Range Plus
2017-2019 Tesla S P100D
2020-2021 Tesla S Performance
2021-2022 Tesla S Plaid
2018-2020 Toyota 86 Base
2018-2020 Toyota 86 GT
2020 Toyota 86 Hakone Edition
2019 Toyota 86 TRD Special Edition
2004-2007 Volvo S60 R
2004-2007 Volvo V70 R
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SKU: 99718904027

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4.1 ★★★★★
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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
New York, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
San Leandro, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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